diff options
| author | hrydgard <hrydgard@gmail.com> | 2010-01-12 00:08:02 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2010-01-12 00:08:02 +0000 |
| commit | 9012d4f4b83deaef67a8d1c4ffa3b693034a4635 (patch) | |
| tree | 0625e713086dc5262c5fe1d27e11459ee04c4c3a /Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp | |
| parent | 8558f364e1415ba1070d05ddc9b83fa02471bb38 (diff) | |
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp index 09f279fb69..41b15b40b0 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp @@ -92,7 +92,9 @@ GLVertexFormat::~GLVertexFormat() inline GLuint VarToGL(VarType t) { - static const GLuint lookup[5] = {GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT}; + static const GLuint lookup[5] = { + GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT + }; return lookup[t]; } |
