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| author | rodolfoosvaldobogado <rodolfoosvaldobogado@gmail.com> | 2012-11-12 19:37:08 -0300 |
|---|---|---|
| committer | rodolfoosvaldobogado <rodolfoosvaldobogado@gmail.com> | 2012-11-12 19:37:08 -0300 |
| commit | 0809ba79ae12dd55bb5c2d7608fa24ca041c753a (patch) | |
| tree | c53bebb0d0e16a27ea6042f093d6565a82da1c84 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | |
| parent | 3936c06ee82a45f964d4fef77eb774e6e521114a (diff) | |
fix for point rendering in dx9 backend, that will teach me to read the full documentation. if someone founs a games that use points a lot i will try to implement a faster path for point rendering.
now the map in twin snakes is functional in all the backends.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
