index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Plugins
/
Plugin_VideoOGL
/
Src
/
ProgramShaderCache.cpp
Age
Commit message (
Expand
)
Author
2013-10-07
Put Plugins/ in Core/, rename to VideoBackends
Jasper St. Pierre
2013-10-06
[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actuall...
Ryan Houdek
2013-10-06
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Teg...
Ryan Houdek
2013-09-22
ogl: drop glsl120 support
degasus
2013-09-18
ogl: don't PanicAlert on shader compiler warnings
degasus
2013-09-03
ogl: disable revision 737df2a68cd5 for desktop ogl
degasus
2013-08-23
ogl: fix ubo workaround
degasus
2013-08-23
ogl: rework DriverDetails framework + detect UBO mesa bug
degasus
2013-08-21
ogl: enable glsl extension ARB_shader_image_load_store for early-z
degasus
2013-08-20
ogl: remove glBindFragDataLocation
degasus
2013-08-16
Put the shader info log at the end of the shader log file. This fixes issue 6...
Ryan Houdek
2013-07-22
Implement zcomploc on OpenGL4.2+
degasus
2013-07-13
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usag...
Ryan Houdek
2013-06-18
Remove saturate function define in GLSL since we use clamp everywhere instead...
Ryan Houdek
2013-06-18
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for...
Ryan Houdek
2013-06-18
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit....
Ryan Houdek
2013-06-17
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-06-11
Build Fix 2x
Ryan Houdek
2013-06-11
Build Fix
Ryan Houdek
2013-06-11
[Android] Start of *working* GLES3 support. Needs to be able to compile in Wi...
Ryan Houdek
2013-05-23
add new statistics for gpu buffer streaming
degasus
2013-05-17
[Android] Qualcomm driver has a bug where it returns an invalid length for GL...
Ryan Houdek
2013-05-06
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove ...
Ryan Houdek
2013-05-05
[Android] Add GLSLES3 to the GLSL version enums. Add in the version and preci...
Ryan Houdek
2013-05-04
ogl: report shader compilation issues in the same way as other backends
degasus
2013-04-29
Polish shader uid checking.
NeoBrainX
2013-04-25
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-04-19
Fix a bunch of random typos in comments and logging.
lioncash
2013-04-17
New license header introduced to all Video based projects.
Lioncash
2013-04-15
Update the license file text (change SVN to Git) in all projects except Core ...
lioncash
2013-04-10
Move Shader UID mismatch checking to VideoCommon.
NeoBrainX
2013-04-08
ogl: support glsl120
degasus
2013-03-30
Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have...
Ryan Houdek
2013-03-29
ShaderGen: More interface cleanups. Less wtfs :)
NeoBrainX
2013-03-29
PixelShaderManager: Disable constant cache (won't work in the non-UBO path of...
NeoBrainX
2013-03-29
OSX build fix.
NeoBrainX
2013-03-29
OpenGL: Reimplement shader uid debugging.
NeoBrainX
2013-03-26
Merge 'master' into shader-uids-awesome.
NeoBrainX
2013-03-25
move ogl-only settings into backend
degasus
2013-03-19
GLSL: fix msaa egdes
degasus
2013-03-17
GLSL: store and use exact ubo sizes
degasus
2013-03-07
move shader error files in dolphin user directory
degasus
2013-03-07
only report errors without debug_glsl
degasus
2013-03-05
fix glsl140 workaround
degasus
2013-03-04
fix debug build
degasus
2013-02-22
increase buffer size
degasus
2013-02-14
build fix
degasus
2013-02-14
workaround for buggy intel windows driver. revert this as soon as there are n...
degasus
2013-02-13
merge glsl headers into one place
degasus
2013-02-13
create shader cache directoy
degasus
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