summaryrefslogtreecommitdiff
path: root/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
AgeCommit message (Expand)Author
2013-10-07Put Plugins/ in Core/, rename to VideoBackendsJasper St. Pierre
2013-10-06[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actuall...Ryan Houdek
2013-10-06[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Teg...Ryan Houdek
2013-09-22ogl: drop glsl120 supportdegasus
2013-09-18ogl: don't PanicAlert on shader compiler warningsdegasus
2013-09-03ogl: disable revision 737df2a68cd5 for desktop ogldegasus
2013-08-23ogl: fix ubo workarounddegasus
2013-08-23ogl: rework DriverDetails framework + detect UBO mesa bugdegasus
2013-08-21ogl: enable glsl extension ARB_shader_image_load_store for early-zdegasus
2013-08-20ogl: remove glBindFragDataLocationdegasus
2013-08-16Put the shader info log at the end of the shader log file. This fixes issue 6...Ryan Houdek
2013-07-22Implement zcomploc on OpenGL4.2+degasus
2013-07-13Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usag...Ryan Houdek
2013-06-18Remove saturate function define in GLSL since we use clamp everywhere instead...Ryan Houdek
2013-06-18[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for...Ryan Houdek
2013-06-18Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit....Ryan Houdek
2013-06-17Merge 'master' into shader-uids-awesome.NeoBrainX
2013-06-11Build Fix 2xRyan Houdek
2013-06-11Build FixRyan Houdek
2013-06-11[Android] Start of *working* GLES3 support. Needs to be able to compile in Wi...Ryan Houdek
2013-05-23add new statistics for gpu buffer streamingdegasus
2013-05-17[Android] Qualcomm driver has a bug where it returns an invalid length for GL...Ryan Houdek
2013-05-06[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove ...Ryan Houdek
2013-05-05[Android] Add GLSLES3 to the GLSL version enums. Add in the version and preci...Ryan Houdek
2013-05-04ogl: report shader compilation issues in the same way as other backendsdegasus
2013-04-29Polish shader uid checking.NeoBrainX
2013-04-25Merge 'master' into shader-uids-awesome.NeoBrainX
2013-04-19Fix a bunch of random typos in comments and logging.lioncash
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ...lioncash
2013-04-10Move Shader UID mismatch checking to VideoCommon.NeoBrainX
2013-04-08ogl: support glsl120degasus
2013-03-30Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have...Ryan Houdek
2013-03-29ShaderGen: More interface cleanups. Less wtfs :)NeoBrainX
2013-03-29PixelShaderManager: Disable constant cache (won't work in the non-UBO path of...NeoBrainX
2013-03-29OSX build fix.NeoBrainX
2013-03-29OpenGL: Reimplement shader uid debugging.NeoBrainX
2013-03-26Merge 'master' into shader-uids-awesome.NeoBrainX
2013-03-25move ogl-only settings into backenddegasus
2013-03-19GLSL: fix msaa egdesdegasus
2013-03-17GLSL: store and use exact ubo sizesdegasus
2013-03-07move shader error files in dolphin user directorydegasus
2013-03-07only report errors without debug_glsldegasus
2013-03-05fix glsl140 workarounddegasus
2013-03-04fix debug builddegasus
2013-02-22increase buffer sizedegasus
2013-02-14build fixdegasus
2013-02-14workaround for buggy intel windows driver. revert this as soon as there are n...degasus
2013-02-13merge glsl headers into one placedegasus
2013-02-13create shader cache directoydegasus