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authorJasper St. Pierre <jstpierre@mecheye.net>2013-08-18 09:43:01 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2013-08-23 09:40:08 -0400
commit23ff31451fdbff600e02b7279f9e54061cfad9d7 (patch)
tree7a1553a5cb0ba90ce6e17c6f2dc9d1d61a28f160 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parent7a5374258e85ad8b1c1a41030eafe10164000379 (diff)
NetPlay: Rework pad mapping
Pad mapping and the UI behind it is significantly confusing, and has been confusing users since NetPlay was introduced. As part of a large code cleanup to help NetPlay more stable, introduce a better pad mapping system where local pad mapping is handled by the client. Now, all the server and other clients know is which player have which controllers, and the clients only know this so they can show the pad mapping in the UI; they don't do anything else with it. A future cleanup will use this pad mapping data to completely ignore the pads configured in the settings pane on the host.
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