diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-17 01:17:11 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-17 01:17:11 -0600 |
| commit | 4342efe71231bbf7155f6ed3df1b117a137f3f0d (patch) | |
| tree | d318001cd92d579592a50b0e7cae1835f0402824 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | |
| parent | b837ae25fc9db2ae2fa9708038b1db8733a13020 (diff) | |
Some shader programs don't come with Vertex shaders attached, don't try to bind a Vertex Uniform block then.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 14542bf68f..7ae733bcf1 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -104,7 +104,8 @@ namespace OGL if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { glUniformBlockBinding( entry.program.glprogid, 0, 1 ); - glUniformBlockBinding( entry.program.glprogid, 1, 2 ); + if(uid.uid.vsid != 0) // Some things have no vertex shader + glUniformBlockBinding( entry.program.glprogid, 1, 2 ); } // We cache our uniform locations for now |
