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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-17 01:17:11 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-17 01:17:11 -0600
commit4342efe71231bbf7155f6ed3df1b117a137f3f0d (patch)
treed318001cd92d579592a50b0e7cae1835f0402824 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parentb837ae25fc9db2ae2fa9708038b1db8733a13020 (diff)
Some shader programs don't come with Vertex shaders attached, don't try to bind a Vertex Uniform block then.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 14542bf68f..7ae733bcf1 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -104,7 +104,8 @@ namespace OGL
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
glUniformBlockBinding( entry.program.glprogid, 0, 1 );
- glUniformBlockBinding( entry.program.glprogid, 1, 2 );
+ if(uid.uid.vsid != 0) // Some things have no vertex shader
+ glUniformBlockBinding( entry.program.glprogid, 1, 2 );
}
// We cache our uniform locations for now