summaryrefslogtreecommitdiff
path: root/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
diff options
context:
space:
mode:
authorShawn Hoffman <godisgovernment@gmail.com>2011-12-26 02:58:52 -0500
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:54:18 -0500
commit4c1fef8f9837ccffc37a418b798d3d567b42ffef (patch)
tree26ddd78713dda06887545f929ac696d01a6215c9 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parentaaa405c9734855ad38a97433fd27bfdb37138d41 (diff)
refactor ProgramShaderCache::PCacheEntry
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp81
1 files changed, 30 insertions, 51 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index d25830566e..387996a957 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -26,7 +26,7 @@ ProgramShaderCache::PCache ProgramShaderCache::pshaders;
GLuint ProgramShaderCache::s_ps_vs_ubo;
GLintptr ProgramShaderCache::s_vs_data_offset;
-LinearDiskCache<PROGRAMUID, u8> g_program_disk_cache;
+LinearDiskCache<ProgramShaderCache::ShaderUID, u8> g_program_disk_cache;
GLenum ProgramFormat;
std::pair<u32, u32> ProgramShaderCache::CurrentShaderProgram;
@@ -57,7 +57,7 @@ const char *UniformNames[NUM_UNIFORMS] =
I_DEPTHPARAMS,
};
-void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry, const PROGRAMUID &uid)
+void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
{
// Dunno why this is needed when I have the binding
// points statically set in the shader source
@@ -65,10 +65,10 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry, const PROGRAMUI
// Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- glUniformBlockBinding(entry.program.glprogid, 0, 1);
+ glUniformBlockBinding(entry.prog_id, 0, 1);
// Some things have no vertex shader
- if (uid.uid.vsid != 0)
- glUniformBlockBinding(entry.program.glprogid, 1, 2);
+ if (entry.vsid != 0)
+ glUniformBlockBinding(entry.prog_id, 1, 2);
}
// We cache our uniform locations for now
@@ -76,42 +76,39 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry, const PROGRAMUI
// We can remove this
// (Sonicadvance): For some reason this fails on my hardware
- //glGetUniformIndices(entry.program.glprogid, NUM_UNIFORMS, UniformNames, entry.program.UniformLocations);
+ //glGetUniformIndices(entry.prog_id, NUM_UNIFORMS, UniformNames, entry.UniformLocations);
// Got to do it this crappy way.
if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
for (int a = 8; a < NUM_UNIFORMS; ++a)
- entry.program.UniformLocations[a] = glGetUniformLocation(entry.program.glprogid, UniformNames[a]);
+ entry.UniformLocations[a] = glGetUniformLocation(entry.prog_id, UniformNames[a]);
if (!g_ActiveConfig.backend_info.bSupportsGLSLBinding)
{
for (int a = 0; a < 8; ++a)
{
// Still need to get sampler locations since we aren't binding them statically in the shaders
- entry.program.UniformLocations[a] = glGetUniformLocation(entry.program.glprogid, UniformNames[a]);
- if (entry.program.UniformLocations[a] != -1)
- glUniform1i(entry.program.UniformLocations[a], a);
+ entry.UniformLocations[a] = glGetUniformLocation(entry.prog_id, UniformNames[a]);
+ if (entry.UniformLocations[a] != -1)
+ glUniform1i(entry.UniformLocations[a], a);
}
}
// Need to get some attribute locations
- if (uid.uid.vsid != 0 && !g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
+ if (entry.vsid != 0 && !g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
{
// We have no vertex Shader
- glBindAttribLocation(entry.program.glprogid, SHADER_NORM1_ATTRIB, "rawnorm1");
- glBindAttribLocation(entry.program.glprogid, SHADER_NORM2_ATTRIB, "rawnorm2");
- glBindAttribLocation(entry.program.glprogid, SHADER_POSMTX_ATTRIB, "fposmtx");
+ glBindAttribLocation(entry.prog_id, SHADER_NORM1_ATTRIB, "rawnorm1");
+ glBindAttribLocation(entry.prog_id, SHADER_NORM2_ATTRIB, "rawnorm2");
+ glBindAttribLocation(entry.prog_id, SHADER_POSMTX_ATTRIB, "fposmtx");
}
}
void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
{
- PROGRAMUID uid;
CurrentFShader = PS;
CurrentVShader = VS;
- GetProgramShaderId(&uid, CurrentVShader, CurrentFShader);
-
- if (uid.uid.id == 0)
+ if (CurrentFShader == 0 && CurrentVShader == 0)
{
CurrentProgram = 0;
glUseProgram(0);
@@ -120,42 +117,39 @@ void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
// Fragment shaders can survive without Vertex Shaders
// We have a valid fragment shader, let's create our program
- std::pair<u32, u32> ShaderPair = std::make_pair(uid.uid.psid, uid.uid.vsid);
+ std::pair<u32, u32> ShaderPair = std::make_pair(CurrentFShader, CurrentVShader);
PCache::iterator iter = pshaders.find(ShaderPair);
if (iter != pshaders.end())
{
PCacheEntry &entry = iter->second;
- glUseProgram(entry.program.glprogid);
+ glUseProgram(entry.prog_id);
CurrentShaderProgram = ShaderPair;
- CurrentProgram = entry.program.glprogid;
+ CurrentProgram = entry.prog_id;
return;
}
PCacheEntry entry;
- entry.program.vsid = CurrentVShader;
- entry.program.psid = CurrentFShader;
- entry.program.uid = uid;
- entry.program.glprogid = glCreateProgram();
+ entry.Create(CurrentFShader, CurrentVShader);
// Right, the program is created now
// Let's attach everything
- if (entry.program.vsid != 0) // attaching zero vertex shader makes it freak out
- glAttachShader(entry.program.glprogid, entry.program.vsid);
+ if (entry.vsid != 0) // attaching zero vertex shader makes it freak out
+ glAttachShader(entry.prog_id, entry.vsid);
- glAttachShader(entry.program.glprogid, entry.program.psid);
+ glAttachShader(entry.prog_id, entry.psid);
if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
- glProgramParameteri(entry.program.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
+ glProgramParameteri(entry.prog_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
- glLinkProgram(entry.program.glprogid);
+ glLinkProgram(entry.prog_id);
- glUseProgram(entry.program.glprogid);
+ glUseProgram(entry.prog_id);
- SetProgramVariables(entry, uid);
+ SetProgramVariables(entry);
pshaders[ShaderPair] = entry;
CurrentShaderProgram = ShaderPair;
- CurrentProgram = entry.program.glprogid;
+ CurrentProgram = entry.prog_id;
}
void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
@@ -175,9 +169,9 @@ GLuint ProgramShaderCache::GetCurrentProgram(void)
return CurrentProgram;
}
-PROGRAMSHADER ProgramShaderCache::GetShaderProgram(void)
+ProgramShaderCache::PCacheEntry ProgramShaderCache::GetShaderProgram(void)
{
- return pshaders[CurrentShaderProgram].program;
+ return pshaders[CurrentShaderProgram];
}
void ProgramShaderCache::Init(void)
@@ -216,15 +210,6 @@ void ProgramShaderCache::Init(void)
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
ProgramShaderCacheInserter inserter;
g_program_disk_cache.OpenAndRead(cache_filename, inserter);
-
- GLint Supported;
- glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
-
- GLint *Formats = new GLint[Supported];
- glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
- // We don't really care about format
- ProgramFormat = (GLenum)Formats[0];
- delete[] Formats;
}
}
@@ -234,7 +219,7 @@ void ProgramShaderCache::Shutdown(void)
{
PCache::iterator iter = pshaders.begin();
for (; iter != pshaders.end(); ++iter)
- g_program_disk_cache.Append(iter->second.program.uid, iter->second.program.Data(), iter->second.program.Size());
+ g_program_disk_cache.Append(iter->second.uid, iter->second.GetProgram(), iter->second.Size());
g_program_disk_cache.Sync();
g_program_disk_cache.Close();
@@ -254,9 +239,3 @@ void ProgramShaderCache::Shutdown(void)
}
} // namespace OGL
-
-void GetProgramShaderId(PROGRAMUID *uid, GLuint _v, GLuint _p)
-{
- uid->uid.vsid = _v;
- uid->uid.psid = _p;
-}