diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-01-26 11:24:24 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-01-26 11:24:24 -0600 |
| commit | 4fadb6525941cc743be395edf5d10dfffa076944 (patch) | |
| tree | 80abc5776e016a47020129618caa16bd6061b546 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | |
| parent | 3a52b37c3b9848591e2252b01b086f17b9311582 (diff) | |
Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 44906bdf0b..73a9d5b105 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -200,7 +200,7 @@ void ProgramShaderCache::UploadConstants() glBufferData(GL_UNIFORM_BUFFER, UBO_LENGTH, NULL, GL_STREAM_DRAW); s_ubo_iterator = 0; } - void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, s_ubo_iterator, s_ubo_buffer_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT); + void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, s_ubo_iterator, s_ubo_buffer_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_RANGE_BIT); memcpy(ubo, s_ubo_buffer, s_ubo_buffer_size); glUnmapBuffer(GL_UNIFORM_BUFFER); |
