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authorRyan Houdek <Sonicadvance1@gmail.com>2013-01-26 11:24:24 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2013-01-26 11:24:24 -0600
commit4fadb6525941cc743be395edf5d10dfffa076944 (patch)
tree80abc5776e016a47020129618caa16bd6061b546 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parent3a52b37c3b9848591e2252b01b086f17b9311582 (diff)
Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 44906bdf0b..73a9d5b105 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -200,7 +200,7 @@ void ProgramShaderCache::UploadConstants()
glBufferData(GL_UNIFORM_BUFFER, UBO_LENGTH, NULL, GL_STREAM_DRAW);
s_ubo_iterator = 0;
}
- void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, s_ubo_iterator, s_ubo_buffer_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
+ void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, s_ubo_iterator, s_ubo_buffer_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
memcpy(ubo, s_ubo_buffer, s_ubo_buffer_size);
glUnmapBuffer(GL_UNIFORM_BUFFER);