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authordegasus <wickmarkus@web.de>2013-08-20 15:11:03 +0200
committerdegasus <wickmarkus@web.de>2013-08-20 15:11:03 +0200
commit64bd6a44d47da03a13ee351948d6b1401ffa91b0 (patch)
tree4ce5e5eebcfd6b347a91428a7657383c1db82854 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parent9dfb127923d7955436b1e551d00c04188fc979a3 (diff)
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
It should do the same on gpu, but textures are more flexible. eg we could copy and sample them directly without blitting.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
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