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authorRyan Houdek <Sonicadvance1@gmail.com>2013-06-11 08:33:56 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2013-06-11 08:33:56 -0500
commit703a51e4c06b4177a23a36861ace2516b8b5b1bf (patch)
treedb25d1f1cebf5fd88bcab7790154dca1fb798889 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parent1bea76a6e063df2d381e68d054a29068128b6916 (diff)
[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 2df1f47760..4588317ab8 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "ProgramShaderCache.h"
+#include "DriverDetails"
#include "MathUtil.h"
#include "StreamBuffer.h"
#include "Debugger.h"
@@ -532,15 +533,15 @@ void ProgramShaderCache::CreateHeader ( void )
"%s\n"
"%s\n"
"#define COLOROUT(name) %s\n"
-
+
, v==GLSLES3 ? "300 es" : v==GLSL_120 ? "120" : v==GLSL_130 ? "130" : "140"
, v==GLSLES3 ? "precision highp float;" : ""
, v==GLSLES3 ? "" : v<=GLSL_130 ? "#extension GL_ARB_texture_rectangle : enable" : "#define texture2DRect texture"
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
, v==GLSL_120 ? "attribute" : "in"
, v==GLSL_120 ? "attribute" : "out"
- , v==GLSL_120 ? "varying" : "centroid in"
- , v==GLSL_120 ? "varying" : "centroid out"
+ , DriverDetails::HasBug(BUG_BROKENCENTROID) ? "in" : v==GLSL_120 ? "varying" : "centroid in"
+ , DriverDetails::HasBug(BUG_BROKENCENTROID) ? "out" : v==GLSL_120 ? "varying" : "centroid out"
, v==GLSL_120 ? "#define texture texture2D" : ""
, v==GLSL_120 ? "#define round(x) floor((x)+0.5f)" : ""
, v==GLSL_120 ? "#define out " : ""