diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-06-18 07:52:36 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-06-18 07:52:36 -0500 |
| commit | 7df8a9cae80039baaaeb0289ce17cec8f10ac1a3 (patch) | |
| tree | dd393016b1ee03c7fd5bc9317248bb84d208f032 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | |
| parent | 7223778520472bc2cca33632df56e451fc1d3796 (diff) | |
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 07ba589469..c482c13900 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -525,6 +525,11 @@ void ProgramShaderCache::CreateHeader ( void ) "#define float3 vec3\n" "#define float4 vec4\n" + // hlsl to glsl function translation + "#define frac(x) fract(x)\n" + "#define saturate(x) clamp(x, 0.0f, 1.0f)\n" + "#define lerp(x, y, z) mix(x, y, z)\n" + // glsl 120 hack "%s\n" "%s\n" |
