diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2011-12-11 04:32:57 -0600 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@RH-Live.(none)> | 2012-10-09 23:41:48 -0500 |
| commit | 8e80771670625fbb72c683f061965b8b12dc07bf (patch) | |
| tree | e865663a4110d27d729a430e38c21773caed27ce /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | |
| parent | 73a29bf6a1c8330ae826f67f6ecfdd041eae7a57 (diff) | |
fix stupid indentation
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 3be1e76aff..dd4fd6923f 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -140,18 +140,18 @@ namespace OGL CurrentProgram = entry.program.glprogid; } - void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count) - { - glBindBuffer(GL_UNIFORM_BUFFER, s_ps_ubo); - glBufferSubData(GL_UNIFORM_BUFFER, offset * sizeof(float) * 4, count * sizeof(float) * 4, f); - glBindBuffer(GL_UNIFORM_BUFFER, 0); - } - - void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count) - { - glBindBuffer(GL_UNIFORM_BUFFER, s_vs_ubo); - glBufferSubData(GL_UNIFORM_BUFFER, offset * sizeof(float) * 4, count * sizeof(float) * 4, f); - glBindBuffer(GL_UNIFORM_BUFFER, 0); + void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count) + { + glBindBuffer(GL_UNIFORM_BUFFER, s_ps_ubo); + glBufferSubData(GL_UNIFORM_BUFFER, offset * sizeof(float) * 4, count * sizeof(float) * 4, f); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + } + + void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count) + { + glBindBuffer(GL_UNIFORM_BUFFER, s_vs_ubo); + glBufferSubData(GL_UNIFORM_BUFFER, offset * sizeof(float) * 4, count * sizeof(float) * 4, f); + glBindBuffer(GL_UNIFORM_BUFFER, 0); } GLuint ProgramShaderCache::GetCurrentProgram(void) { return CurrentProgram; } |
