diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-17 01:17:11 -0600 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@RH-Live.(none)> | 2012-10-09 23:42:40 -0500 |
| commit | 9c09e1973a6868ce35c3d309088da01b9f6c4713 (patch) | |
| tree | 5ee5402d3d6dca65a072fe8523bd5e4568780d20 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | |
| parent | f8d0c28e537faa069a6f0f27f8bc205cae6b78d6 (diff) | |
Some shader programs don't come with Vertex shaders attached, don't try to bind a Vertex Uniform block then.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 14542bf68f..7ae733bcf1 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -104,7 +104,8 @@ namespace OGL if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { glUniformBlockBinding( entry.program.glprogid, 0, 1 ); - glUniformBlockBinding( entry.program.glprogid, 1, 2 ); + if(uid.uid.vsid != 0) // Some things have no vertex shader + glUniformBlockBinding( entry.program.glprogid, 1, 2 ); } // We cache our uniform locations for now |
