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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-17 01:17:11 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:42:40 -0500
commit9c09e1973a6868ce35c3d309088da01b9f6c4713 (patch)
tree5ee5402d3d6dca65a072fe8523bd5e4568780d20 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parentf8d0c28e537faa069a6f0f27f8bc205cae6b78d6 (diff)
Some shader programs don't come with Vertex shaders attached, don't try to bind a Vertex Uniform block then.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 14542bf68f..7ae733bcf1 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -104,7 +104,8 @@ namespace OGL
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
glUniformBlockBinding( entry.program.glprogid, 0, 1 );
- glUniformBlockBinding( entry.program.glprogid, 1, 2 );
+ if(uid.uid.vsid != 0) // Some things have no vertex shader
+ glUniformBlockBinding( entry.program.glprogid, 1, 2 );
}
// We cache our uniform locations for now