diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-19 00:15:07 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-19 00:15:07 -0600 |
| commit | 9ce17a43ec44430449034034335b6c9f96aab42d (patch) | |
| tree | 74a09597fba32ef1b7d964c12461b157df6d02c9 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | |
| parent | 768a683f04cb17b5c668a8b55d7ab084686e845d (diff) | |
There we go, actually found the issue.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index b83e4cf0ac..d38a4607e4 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -77,13 +77,6 @@ namespace OGL { PCacheEntry &entry = iter->second; glUseProgram(entry.program.glprogid); - if (!g_ActiveConfig.backend_info.bSupportsGLSLBinding) - for(int a = 0; a < 8; ++a) - { - // Why do we need to set this again here when we don't support binding? - if(entry.program.UniformLocations[a] != -1) - glUniform1i(entry.program.UniformLocations[a], a); - } CurrentShaderProgram = ShaderPair; CurrentProgram = entry.program.glprogid; return; @@ -125,11 +118,10 @@ namespace OGL if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO) for(int a = 0; a < NUM_UNIFORMS; ++a) entry.program.UniformLocations[a] = glGetUniformLocation(entry.program.glprogid, UniformNames[a]); - else if (!g_ActiveConfig.backend_info.bSupportsGLSLBinding) + if (!g_ActiveConfig.backend_info.bSupportsGLSLBinding) for(int a = 0; a < 8; ++a) { // Still need to get sampler locations since we aren't binding them statically in the shaders - entry.program.UniformLocations[a] = glGetUniformLocation(entry.program.glprogid, UniformNames[a]); if(entry.program.UniformLocations[a] != -1) glUniform1i(entry.program.UniformLocations[a], a); } |
