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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-15 15:48:21 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-15 15:48:21 -0600
commit9ff48ac6eb92a7a9d46705c672097ac29a8c4e69 (patch)
tree7c90dabde4865f796dc9ba2537d1c59fc31831f1 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parente85a3d68b02b61f607637dddffd575ab99ba2898 (diff)
Make sure not to try and bind UBO locations when it isn't supported
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 2f6aa691de..5d00ce2529 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -101,7 +101,7 @@ namespace OGL
// points statically set in the shader source
// We should only need these two functions when we don't support binding but do support UBO
// Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64
- //if(!g_ActiveConfig.backend_info.bSupportsGLSLBinding)
+ if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
glUniformBlockBinding( entry.program.glprogid, 0, 1 );
glUniformBlockBinding( entry.program.glprogid, 1, 2 );