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| author | degasus <wickmarkus@web.de> | 2013-01-03 09:45:12 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-01-03 09:45:12 +0100 |
| commit | a1ca2885554fa62fb6127d79523199dc302c1e77 (patch) | |
| tree | 0f0c634d3fe365cf1dcae9620cb034dd472ac0d5 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | |
| parent | b38b62afc60fa00f2456daf292cb2c1339ad7340 (diff) | |
fix some AMD issues
This is only a hack. The correct solution would be:
1. don't use GL_TEXTURE_RECT ever. GL_TEXTURE_2D should also be faster
2. use GL_TEXTURE8+ for util textures
3. both
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
0 files changed, 0 insertions, 0 deletions
