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authordegasus <wickmarkus@web.de>2012-12-28 17:06:08 +0100
committerdegasus <wickmarkus@web.de>2012-12-28 17:06:08 +0100
commitd9f3fc4495e0d836d3c6b87ce9e0390db516bd2b (patch)
treebbc53494412f2835ec4402177ba7e15cb3c1f0da /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parent48ede4dd308d6c747bab119e2db5a313e76dfde1 (diff)
fix ubo for intel cards (also amd?)
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 8f3378dca8..3c22a107fe 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -67,10 +67,10 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
// Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- glUniformBlockBinding(entry.prog_id, 0, 1);
+ glUniformBlockBinding(entry.prog_id, glGetUniformBlockIndex(entry.prog_id, "PSBlock"), 1);
// Some things have no vertex shader
if (entry.vsid != 0)
- glUniformBlockBinding(entry.prog_id, 1, 2);
+ glUniformBlockBinding(entry.prog_id, glGetUniformBlockIndex(entry.prog_id, "VSBlock"), 2);
}
// We cache our uniform locations for now