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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-24 08:58:51 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:43:22 -0500
commitee529b7125670a803d22b5dfd1151f2ab5c5bf3c (patch)
tree98871bdbc77823e51e944f15de5c97e6574f8e3b /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parent5c486587a68c2513412fe67d7bad24673ce2969f (diff)
Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now?
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