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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-16 23:18:24 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-16 23:18:24 -0600
commitfe6fb553896ff47cfdebeae9db29d212b6938082 (patch)
treedb9413a5247aa933032f59aab37ceeb71bb12ce7 /Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
parent800e1c9e098adb030180bda9e12420a352ad8750 (diff)
Add a GUI option to use GLSL shaders. Also fix a small typo.
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 5d00ce2529..98efbb000b 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -101,7 +101,7 @@ namespace OGL
// points statically set in the shader source
// We should only need these two functions when we don't support binding but do support UBO
// Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64
- if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
glUniformBlockBinding( entry.program.glprogid, 0, 1 );
glUniformBlockBinding( entry.program.glprogid, 1, 2 );