diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-06-06 14:44:35 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-06-06 14:44:35 +0000 |
| commit | b20c04aa4553cc04bdc7bec8c2ed97e581c5fc29 (patch) | |
| tree | 571f86c127ec21e010d946293b8dd784cbb72ec1 /Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | |
| parent | 0af55bd85bda4b978a3ae000258dfe6e72a63139 (diff) | |
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/Render.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index 7b0e5193ec..e862a4eb5d 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -557,9 +557,10 @@ void Renderer::ResetAPIState() { // Gets us to a reasonably sane state where it's possible to do things like // image copies with textured quads, etc. + glDisable(GL_VERTEX_PROGRAM_ARB);// needed by nvidia cards to avoid texture problems + glDisable(GL_FRAGMENT_PROGRAM_ARB);// needed by nvidia cards to avoid texture problems VertexShaderCache::DisableShader(); PixelShaderCache::DisableShader(); - glDisable(GL_SCISSOR_TEST); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); @@ -590,8 +591,9 @@ void Renderer::RestoreAPIState() SetColorMask(); SetBlendMode(true); - VertexShaderCache::SetCurrentShader(0); glEnable(GL_VERTEX_PROGRAM_ARB);// needed by nvidia cards o avoid texture problems + glEnable(GL_FRAGMENT_PROGRAM_ARB);// needed by nvidia cards o avoid texture problems + VertexShaderCache::SetCurrentShader(0); PixelShaderCache::SetCurrentShader(0); } |
