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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-06-06 14:44:35 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-06-06 14:44:35 +0000
commitb20c04aa4553cc04bdc7bec8c2ed97e581c5fc29 (patch)
tree571f86c127ec21e010d946293b8dd784cbb72ec1 /Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
parent0af55bd85bda4b978a3ae000258dfe6e72a63139 (diff)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/Render.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/Render.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index 7b0e5193ec..e862a4eb5d 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -557,9 +557,10 @@ void Renderer::ResetAPIState()
{
// Gets us to a reasonably sane state where it's possible to do things like
// image copies with textured quads, etc.
+ glDisable(GL_VERTEX_PROGRAM_ARB);// needed by nvidia cards to avoid texture problems
+ glDisable(GL_FRAGMENT_PROGRAM_ARB);// needed by nvidia cards to avoid texture problems
VertexShaderCache::DisableShader();
PixelShaderCache::DisableShader();
-
glDisable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
@@ -590,8 +591,9 @@ void Renderer::RestoreAPIState()
SetColorMask();
SetBlendMode(true);
- VertexShaderCache::SetCurrentShader(0);
glEnable(GL_VERTEX_PROGRAM_ARB);// needed by nvidia cards o avoid texture problems
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);// needed by nvidia cards o avoid texture problems
+ VertexShaderCache::SetCurrentShader(0);
PixelShaderCache::SetCurrentShader(0);
}