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Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/Render.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/Render.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index 7b0e5193ec..e862a4eb5d 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -557,9 +557,10 @@ void Renderer::ResetAPIState()
{
// Gets us to a reasonably sane state where it's possible to do things like
// image copies with textured quads, etc.
+ glDisable(GL_VERTEX_PROGRAM_ARB);// needed by nvidia cards to avoid texture problems
+ glDisable(GL_FRAGMENT_PROGRAM_ARB);// needed by nvidia cards to avoid texture problems
VertexShaderCache::DisableShader();
PixelShaderCache::DisableShader();
-
glDisable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
@@ -590,8 +591,9 @@ void Renderer::RestoreAPIState()
SetColorMask();
SetBlendMode(true);
- VertexShaderCache::SetCurrentShader(0);
glEnable(GL_VERTEX_PROGRAM_ARB);// needed by nvidia cards o avoid texture problems
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);// needed by nvidia cards o avoid texture problems
+ VertexShaderCache::SetCurrentShader(0);
PixelShaderCache::SetCurrentShader(0);
}