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authorGlenn Rice <glennricster@gmail.com>2010-07-16 21:56:40 +0000
committerGlenn Rice <glennricster@gmail.com>2010-07-16 21:56:40 +0000
commit25efe443eae400a216fb4e2e1695446e344a4001 (patch)
treea9f8ecc7979afd50b6b99af8d717584d582cb5ab /Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp
parentaa88d8b790c8fcc8cf0a4e6f7497a3b36eb129c1 (diff)
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5889 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp360
1 files changed, 161 insertions, 199 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp
index d325c0a59c..262fd8669c 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp
@@ -20,150 +20,120 @@
#include "IniFile.h"
#include "Setup.h"
-//#include "Render.h"
+#include "GLUtil.h"
#if defined(_WIN32)
#include "Win32.h"
+static HDC hDC = NULL; // Private GDI Device Context
+static HGLRC hRC = NULL; // Permanent Rendering Context
+extern HINSTANCE g_hInstance;
#else
-struct RECT
-{
- int left, top;
- int right, bottom;
-};
+GLWindow GLWin;
#endif
-#include "GLUtil.h"
-
// Handles OpenGL and the window
// Window dimensions.
static int s_backbuffer_width;
static int s_backbuffer_height;
-#ifndef _WIN32
-GLWindow GLWin;
-#endif
-
-#if defined(_WIN32)
-static HDC hDC = NULL; // Private GDI Device Context
-static HGLRC hRC = NULL; // Permanent Rendering Context
-extern HINSTANCE g_hInstance;
-#endif
-
void OpenGL_SwapBuffers()
{
#if defined(USE_WX) && USE_WX
- GLWin.glCanvas->SwapBuffers();
+ GLWin.glCanvas->SwapBuffers();
#elif defined(_WIN32)
- SwapBuffers(hDC);
+ SwapBuffers(hDC);
#elif defined(HAVE_X11) && HAVE_X11
- glXSwapBuffers(GLWin.dpy, GLWin.win);
+ glXSwapBuffers(GLWin.dpy, GLWin.win);
#endif
}
u32 OpenGL_GetBackbufferWidth()
{
- return s_backbuffer_width;
+ return s_backbuffer_width;
}
u32 OpenGL_GetBackbufferHeight()
{
- return s_backbuffer_height;
+ return s_backbuffer_height;
}
void OpenGL_SetWindowText(const char *text)
{
#if defined(USE_WX) && USE_WX
- GLWin.frame->SetTitle(wxString::FromAscii(text));
+ // GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
- SetWindowTextA(EmuWindow::GetWnd(), text);
-#elif defined(HAVE_X11) && HAVE_X11 // GLX
- /**
- * Tell X to ask the window manager to set the window title. (X
- * itself doesn't provide window title functionality.)
- */
- XStoreName(GLWin.dpy, GLWin.win, text);
+ SetWindowTextA(EmuWindow::GetWnd(), text);
+#elif defined(HAVE_X11) && HAVE_X11
+ // Tell X to ask the window manager to set the window title.
+ // (X itself doesn't provide window title functionality.)
+ XStoreName(GLWin.dpy, GLWin.win, text);
#endif
}
-// =======================================================================================
// Draw messages on top of the screen
-// ------------------
unsigned int Callback_PeekMessages()
{
#ifdef _WIN32
- // TODO: peekmessage
- MSG msg;
- while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
- {
- if (msg.message == WM_QUIT)
- return FALSE;
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- return TRUE;
+ // TODO: peekmessage
+ MSG msg;
+ while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
+ {
+ if (msg.message == WM_QUIT)
+ return FALSE;
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ return TRUE;
#else
- return FALSE;
+ return FALSE;
#endif
}
// Show the current FPS
void UpdateFPSDisplay(const char *text)
{
- char temp[512];
- sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
- OpenGL_SetWindowText(temp);
+ char temp[512];
+ sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
+ OpenGL_SetWindowText(temp);
}
-// =========================
-
-// =======================================================================================
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
-// ------------------
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight)
{
int xPos, yPos;
g_VideoInitialize.pRequestWindowSize(xPos, yPos, _twidth, _theight);
- #if defined(_WIN32)
- EmuWindow::SetSize(_twidth, _theight);
- #endif
- // ----------------------------
+#if defined(_WIN32)
+ EmuWindow::SetSize(_twidth, _theight);
+#endif
- // ---------------------------------------------------------------------------------------
// Control window size and picture scaling
- // ------------------
- s_backbuffer_width = _twidth;
- s_backbuffer_height = _theight;
+ s_backbuffer_width = _twidth;
+ s_backbuffer_height = _theight;
- g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
- g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
+ g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
+ g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
#if defined(USE_WX) && USE_WX
- int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
-
- wxSize size(_twidth, _theight);
- if ( g_VideoInitialize.pWindowHandle == NULL) {
- GLWin.frame = new wxFrame((wxWindow *)NULL,
- -1, _("Dolphin"), wxPoint(50,50), size);
- } else {
- GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
- -1, _("Dolphin"), wxPoint(50,50), size);
- }
-
- GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
- wxPoint(0,0), size, wxSUNKEN_BORDER);
- GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
- GLWin.frame->Show(TRUE);
- GLWin.glCanvas->Show(TRUE);
-
- GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
+
+ int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
+
+ wxSize size(_twidth, _theight);
+
+ GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
+
+ GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, args,
+ wxPoint(0,0), size, wxSUNKEN_BORDER);
+ GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
+ GLWin.glCanvas->Show(TRUE);
+
+ GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
+
#elif defined(_WIN32)
- // ---------------------------------------------------------------------------------------
// Create rendering window in Windows
- // ----------------------
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
// Show the window
@@ -175,90 +145,90 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
return false;
}
- GLuint PixelFormat; // Holds The Results After Searching For A Match
- DWORD dwExStyle; // Window Extended Style
- DWORD dwStyle; // Window Style
+ GLuint PixelFormat; // Holds The Results After Searching For A Match
+ DWORD dwExStyle; // Window Extended Style
+ DWORD dwStyle; // Window Style
+
+ RECT rcdesktop;
+ GetWindowRect(GetDesktopWindow(), &rcdesktop);
- RECT rcdesktop;
- GetWindowRect(GetDesktopWindow(), &rcdesktop);
-
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
- RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
- AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
+ RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
+ AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
- int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
- int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
+ int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
+ int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
- // EmuWindow::GetWnd() is either the new child window or the new separate window
+ // EmuWindow::GetWnd() is either the new child window or the new separate window
SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
- PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
- {
- sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
- 1, // Version Number
- PFD_DRAW_TO_WINDOW | // Format Must Support Window
- PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
- PFD_DOUBLEBUFFER, // Must Support Double Buffering
- PFD_TYPE_RGBA, // Request An RGBA Format
- 32, // Select Our Color Depth
- 0, 0, 0, 0, 0, 0, // Color Bits Ignored
- 0, // 8bit Alpha Buffer
- 0, // Shift Bit Ignored
- 0, // No Accumulation Buffer
- 0, 0, 0, 0, // Accumulation Bits Ignored
- 24, // 24Bit Z-Buffer (Depth Buffer)
- 8, // 8bit Stencil Buffer
- 0, // No Auxiliary Buffer
- PFD_MAIN_PLANE, // Main Drawing Layer
- 0, // Reserved
- 0, 0, 0 // Layer Masks Ignored
- };
-
- if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
+ PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
+ 1, // Version Number
+ PFD_DRAW_TO_WINDOW | // Format Must Support Window
+ PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
+ PFD_DOUBLEBUFFER, // Must Support Double Buffering
+ PFD_TYPE_RGBA, // Request An RGBA Format
+ 32, // Select Our Color Depth
+ 0, 0, 0, 0, 0, 0, // Color Bits Ignored
+ 0, // 8bit Alpha Buffer
+ 0, // Shift Bit Ignored
+ 0, // No Accumulation Buffer
+ 0, 0, 0, 0, // Accumulation Bits Ignored
+ 24, // 24Bit Z-Buffer (Depth Buffer)
+ 8, // 8bit Stencil Buffer
+ 0, // No Auxiliary Buffer
+ PFD_MAIN_PLANE, // Main Drawing Layer
+ 0, // Reserved
+ 0, 0, 0 // Layer Masks Ignored
+ };
+
+ if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
- return false;
- }
-
- if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
- PanicAlert("(2) Can't find a suitable PixelFormat.");
- return false;
- }
-
- if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
+ return false;
+ }
+
+ if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
+ PanicAlert("(2) Can't find a suitable PixelFormat.");
+ return false;
+ }
+
+ if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
PanicAlert("(3) Can't set the PixelFormat.");
- return false;
- }
+ return false;
+ }
- if (!(hRC = wglCreateContext(hDC))) {
+ if (!(hRC = wglCreateContext(hDC))) {
PanicAlert("(4) Can't create an OpenGL rendering context.");
- return false;
- }
+ return false;
+ }
// --------------------------------------
#elif defined(HAVE_X11) && HAVE_X11
- XVisualInfo *vi;
- Colormap cmap;
- int glxMajorVersion, glxMinorVersion;
- Atom wmDelete;
-
- // attributes for a single buffered visual in RGBA format with at least
- // 8 bits per color and a 24 bit depth buffer
- int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
- GLX_GREEN_SIZE, 8,
- GLX_BLUE_SIZE, 8,
- GLX_DEPTH_SIZE, 24,
- None};
-
- // attributes for a double buffered visual in RGBA format with at least
- // 8 bits per color and a 24 bit depth buffer
- int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
- GLX_RED_SIZE, 8,
- GLX_GREEN_SIZE, 8,
- GLX_BLUE_SIZE, 8,
- GLX_DEPTH_SIZE, 24,
- GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
+ XVisualInfo *vi;
+ Colormap cmap;
+ int glxMajorVersion, glxMinorVersion;
+ Atom wmDelete;
+
+ // attributes for a single buffered visual in RGBA format with at least
+ // 8 bits per color and a 24 bit depth buffer
+ int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_DEPTH_SIZE, 24,
+ None};
+
+ // attributes for a double buffered visual in RGBA format with at least
+ // 8 bits per color and a 24 bit depth buffer
+ int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_DEPTH_SIZE, 24,
+ GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
int attrListDefault[] = {
GLX_RGBA,
@@ -273,11 +243,11 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
GLWin.screen = DefaultScreen(GLWin.dpy);
- /* get an appropriate visual */
- vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
- if (vi == NULL)
+ // Get an appropriate visual
+ vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
+ if (vi == NULL)
{
- vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
+ vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
if (vi != NULL)
{
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
@@ -291,9 +261,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
exit(0);
}
}
- }
- else
- NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
+ }
+ else
+ NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
@@ -313,14 +283,13 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLWin.attr.border_pixel = 0;
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
- // create a window in window mode
+ // Create a window in window mode
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
- StructureNotifyMask | ResizeRedirectMask | EnterWindowMask |
- LeaveWindowMask | FocusChangeMask;
+ StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
- // only set window title and handle wm_delete_events if in windowed mode
+ // Only set window title and handle wm_delete_events if in windowed mode
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
@@ -335,9 +304,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
bool OpenGL_MakeCurrent()
{
#if defined(USE_WX) && USE_WX
- GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
+ GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(_WIN32)
- return wglMakeCurrent(hDC,hRC) ? true : false;
+ return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
@@ -349,12 +318,9 @@ bool OpenGL_MakeCurrent()
void OpenGL_Update()
{
#if defined(USE_WX) && USE_WX
- RECT rcWindow = {0};
- rcWindow.right = GLWin.width;
- rcWindow.bottom = GLWin.height;
-
- // TODO fill in
-
+ GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
+ s_backbuffer_width = GLWin.width;
+ s_backbuffer_height = GLWin.height;
#elif defined(_WIN32)
RECT rcWindow;
if (!EmuWindow::GetParentWnd())
@@ -368,47 +334,44 @@ void OpenGL_Update()
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
}
- // ---------------------------------------------------------------------------------------
// Get the new window width and height
- // ------------------
// See below for documentation
- // ------------------
- int width = rcWindow.right - rcWindow.left;
- int height = rcWindow.bottom - rcWindow.top;
+ int width = rcWindow.right - rcWindow.left;
+ int height = rcWindow.bottom - rcWindow.top;
// If we are rendering to a child window
if (EmuWindow::GetParentWnd() != 0)
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
- s_backbuffer_width = width;
- s_backbuffer_height = height;
+ s_backbuffer_width = width;
+ s_backbuffer_height = height;
#elif defined(HAVE_X11) && HAVE_X11
- // We just check all of our events here
- XEvent event;
- int num_events;
- for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
- XNextEvent(GLWin.dpy, &event);
- switch(event.type) {
- case ConfigureNotify:
- Window winDummy;
- unsigned int borderDummy;
- XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
- &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
- s_backbuffer_width = GLWin.width;
- s_backbuffer_height = GLWin.height;
- break;
- case ClientMessage:
- if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
- g_VideoInitialize.pCoreMessage(WM_USER_STOP);
+ // We just check all of our events here
+ XEvent event;
+ int num_events;
+ for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
+ XNextEvent(GLWin.dpy, &event);
+ switch(event.type) {
+ case ConfigureNotify:
+ Window winDummy;
+ unsigned int borderDummy, depthDummy;
+ XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
+ &GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
+ s_backbuffer_width = GLWin.width;
+ s_backbuffer_height = GLWin.height;
+ break;
+ case ClientMessage:
+ if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
+ g_VideoInitialize.pCoreMessage(WM_USER_STOP);
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
- return;
- break;
- default:
- break;
- }
+ return;
+ break;
+ default:
+ break;
+ }
}
return;
#endif
@@ -420,7 +383,6 @@ void OpenGL_Shutdown()
{
#if defined(USE_WX) && USE_WX
delete GLWin.glCanvas;
- delete GLWin.frame;
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?
{