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-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp360
1 files changed, 161 insertions, 199 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp
index d325c0a59c..262fd8669c 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp
@@ -20,150 +20,120 @@
#include "IniFile.h"
#include "Setup.h"
-//#include "Render.h"
+#include "GLUtil.h"
#if defined(_WIN32)
#include "Win32.h"
+static HDC hDC = NULL; // Private GDI Device Context
+static HGLRC hRC = NULL; // Permanent Rendering Context
+extern HINSTANCE g_hInstance;
#else
-struct RECT
-{
- int left, top;
- int right, bottom;
-};
+GLWindow GLWin;
#endif
-#include "GLUtil.h"
-
// Handles OpenGL and the window
// Window dimensions.
static int s_backbuffer_width;
static int s_backbuffer_height;
-#ifndef _WIN32
-GLWindow GLWin;
-#endif
-
-#if defined(_WIN32)
-static HDC hDC = NULL; // Private GDI Device Context
-static HGLRC hRC = NULL; // Permanent Rendering Context
-extern HINSTANCE g_hInstance;
-#endif
-
void OpenGL_SwapBuffers()
{
#if defined(USE_WX) && USE_WX
- GLWin.glCanvas->SwapBuffers();
+ GLWin.glCanvas->SwapBuffers();
#elif defined(_WIN32)
- SwapBuffers(hDC);
+ SwapBuffers(hDC);
#elif defined(HAVE_X11) && HAVE_X11
- glXSwapBuffers(GLWin.dpy, GLWin.win);
+ glXSwapBuffers(GLWin.dpy, GLWin.win);
#endif
}
u32 OpenGL_GetBackbufferWidth()
{
- return s_backbuffer_width;
+ return s_backbuffer_width;
}
u32 OpenGL_GetBackbufferHeight()
{
- return s_backbuffer_height;
+ return s_backbuffer_height;
}
void OpenGL_SetWindowText(const char *text)
{
#if defined(USE_WX) && USE_WX
- GLWin.frame->SetTitle(wxString::FromAscii(text));
+ // GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
- SetWindowTextA(EmuWindow::GetWnd(), text);
-#elif defined(HAVE_X11) && HAVE_X11 // GLX
- /**
- * Tell X to ask the window manager to set the window title. (X
- * itself doesn't provide window title functionality.)
- */
- XStoreName(GLWin.dpy, GLWin.win, text);
+ SetWindowTextA(EmuWindow::GetWnd(), text);
+#elif defined(HAVE_X11) && HAVE_X11
+ // Tell X to ask the window manager to set the window title.
+ // (X itself doesn't provide window title functionality.)
+ XStoreName(GLWin.dpy, GLWin.win, text);
#endif
}
-// =======================================================================================
// Draw messages on top of the screen
-// ------------------
unsigned int Callback_PeekMessages()
{
#ifdef _WIN32
- // TODO: peekmessage
- MSG msg;
- while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
- {
- if (msg.message == WM_QUIT)
- return FALSE;
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- return TRUE;
+ // TODO: peekmessage
+ MSG msg;
+ while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
+ {
+ if (msg.message == WM_QUIT)
+ return FALSE;
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ return TRUE;
#else
- return FALSE;
+ return FALSE;
#endif
}
// Show the current FPS
void UpdateFPSDisplay(const char *text)
{
- char temp[512];
- sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
- OpenGL_SetWindowText(temp);
+ char temp[512];
+ sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
+ OpenGL_SetWindowText(temp);
}
-// =========================
-
-// =======================================================================================
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
-// ------------------
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight)
{
int xPos, yPos;
g_VideoInitialize.pRequestWindowSize(xPos, yPos, _twidth, _theight);
- #if defined(_WIN32)
- EmuWindow::SetSize(_twidth, _theight);
- #endif
- // ----------------------------
+#if defined(_WIN32)
+ EmuWindow::SetSize(_twidth, _theight);
+#endif
- // ---------------------------------------------------------------------------------------
// Control window size and picture scaling
- // ------------------
- s_backbuffer_width = _twidth;
- s_backbuffer_height = _theight;
+ s_backbuffer_width = _twidth;
+ s_backbuffer_height = _theight;
- g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
- g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
+ g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
+ g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
#if defined(USE_WX) && USE_WX
- int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
-
- wxSize size(_twidth, _theight);
- if ( g_VideoInitialize.pWindowHandle == NULL) {
- GLWin.frame = new wxFrame((wxWindow *)NULL,
- -1, _("Dolphin"), wxPoint(50,50), size);
- } else {
- GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
- -1, _("Dolphin"), wxPoint(50,50), size);
- }
-
- GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
- wxPoint(0,0), size, wxSUNKEN_BORDER);
- GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
- GLWin.frame->Show(TRUE);
- GLWin.glCanvas->Show(TRUE);
-
- GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
+
+ int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
+
+ wxSize size(_twidth, _theight);
+
+ GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
+
+ GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, args,
+ wxPoint(0,0), size, wxSUNKEN_BORDER);
+ GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
+ GLWin.glCanvas->Show(TRUE);
+
+ GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
+
#elif defined(_WIN32)
- // ---------------------------------------------------------------------------------------
// Create rendering window in Windows
- // ----------------------
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
// Show the window
@@ -175,90 +145,90 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
return false;
}
- GLuint PixelFormat; // Holds The Results After Searching For A Match
- DWORD dwExStyle; // Window Extended Style
- DWORD dwStyle; // Window Style
+ GLuint PixelFormat; // Holds The Results After Searching For A Match
+ DWORD dwExStyle; // Window Extended Style
+ DWORD dwStyle; // Window Style
+
+ RECT rcdesktop;
+ GetWindowRect(GetDesktopWindow(), &rcdesktop);
- RECT rcdesktop;
- GetWindowRect(GetDesktopWindow(), &rcdesktop);
-
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
- RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
- AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
+ RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
+ AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
- int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
- int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
+ int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
+ int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
- // EmuWindow::GetWnd() is either the new child window or the new separate window
+ // EmuWindow::GetWnd() is either the new child window or the new separate window
SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
- PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
- {
- sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
- 1, // Version Number
- PFD_DRAW_TO_WINDOW | // Format Must Support Window
- PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
- PFD_DOUBLEBUFFER, // Must Support Double Buffering
- PFD_TYPE_RGBA, // Request An RGBA Format
- 32, // Select Our Color Depth
- 0, 0, 0, 0, 0, 0, // Color Bits Ignored
- 0, // 8bit Alpha Buffer
- 0, // Shift Bit Ignored
- 0, // No Accumulation Buffer
- 0, 0, 0, 0, // Accumulation Bits Ignored
- 24, // 24Bit Z-Buffer (Depth Buffer)
- 8, // 8bit Stencil Buffer
- 0, // No Auxiliary Buffer
- PFD_MAIN_PLANE, // Main Drawing Layer
- 0, // Reserved
- 0, 0, 0 // Layer Masks Ignored
- };
-
- if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
+ PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
+ 1, // Version Number
+ PFD_DRAW_TO_WINDOW | // Format Must Support Window
+ PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
+ PFD_DOUBLEBUFFER, // Must Support Double Buffering
+ PFD_TYPE_RGBA, // Request An RGBA Format
+ 32, // Select Our Color Depth
+ 0, 0, 0, 0, 0, 0, // Color Bits Ignored
+ 0, // 8bit Alpha Buffer
+ 0, // Shift Bit Ignored
+ 0, // No Accumulation Buffer
+ 0, 0, 0, 0, // Accumulation Bits Ignored
+ 24, // 24Bit Z-Buffer (Depth Buffer)
+ 8, // 8bit Stencil Buffer
+ 0, // No Auxiliary Buffer
+ PFD_MAIN_PLANE, // Main Drawing Layer
+ 0, // Reserved
+ 0, 0, 0 // Layer Masks Ignored
+ };
+
+ if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
- return false;
- }
-
- if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
- PanicAlert("(2) Can't find a suitable PixelFormat.");
- return false;
- }
-
- if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
+ return false;
+ }
+
+ if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
+ PanicAlert("(2) Can't find a suitable PixelFormat.");
+ return false;
+ }
+
+ if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
PanicAlert("(3) Can't set the PixelFormat.");
- return false;
- }
+ return false;
+ }
- if (!(hRC = wglCreateContext(hDC))) {
+ if (!(hRC = wglCreateContext(hDC))) {
PanicAlert("(4) Can't create an OpenGL rendering context.");
- return false;
- }
+ return false;
+ }
// --------------------------------------
#elif defined(HAVE_X11) && HAVE_X11
- XVisualInfo *vi;
- Colormap cmap;
- int glxMajorVersion, glxMinorVersion;
- Atom wmDelete;
-
- // attributes for a single buffered visual in RGBA format with at least
- // 8 bits per color and a 24 bit depth buffer
- int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
- GLX_GREEN_SIZE, 8,
- GLX_BLUE_SIZE, 8,
- GLX_DEPTH_SIZE, 24,
- None};
-
- // attributes for a double buffered visual in RGBA format with at least
- // 8 bits per color and a 24 bit depth buffer
- int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
- GLX_RED_SIZE, 8,
- GLX_GREEN_SIZE, 8,
- GLX_BLUE_SIZE, 8,
- GLX_DEPTH_SIZE, 24,
- GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
+ XVisualInfo *vi;
+ Colormap cmap;
+ int glxMajorVersion, glxMinorVersion;
+ Atom wmDelete;
+
+ // attributes for a single buffered visual in RGBA format with at least
+ // 8 bits per color and a 24 bit depth buffer
+ int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_DEPTH_SIZE, 24,
+ None};
+
+ // attributes for a double buffered visual in RGBA format with at least
+ // 8 bits per color and a 24 bit depth buffer
+ int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_DEPTH_SIZE, 24,
+ GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
int attrListDefault[] = {
GLX_RGBA,
@@ -273,11 +243,11 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
GLWin.screen = DefaultScreen(GLWin.dpy);
- /* get an appropriate visual */
- vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
- if (vi == NULL)
+ // Get an appropriate visual
+ vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
+ if (vi == NULL)
{
- vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
+ vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
if (vi != NULL)
{
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
@@ -291,9 +261,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
exit(0);
}
}
- }
- else
- NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
+ }
+ else
+ NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
@@ -313,14 +283,13 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLWin.attr.border_pixel = 0;
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
- // create a window in window mode
+ // Create a window in window mode
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
- StructureNotifyMask | ResizeRedirectMask | EnterWindowMask |
- LeaveWindowMask | FocusChangeMask;
+ StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
- // only set window title and handle wm_delete_events if in windowed mode
+ // Only set window title and handle wm_delete_events if in windowed mode
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
@@ -335,9 +304,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
bool OpenGL_MakeCurrent()
{
#if defined(USE_WX) && USE_WX
- GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
+ GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(_WIN32)
- return wglMakeCurrent(hDC,hRC) ? true : false;
+ return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
@@ -349,12 +318,9 @@ bool OpenGL_MakeCurrent()
void OpenGL_Update()
{
#if defined(USE_WX) && USE_WX
- RECT rcWindow = {0};
- rcWindow.right = GLWin.width;
- rcWindow.bottom = GLWin.height;
-
- // TODO fill in
-
+ GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
+ s_backbuffer_width = GLWin.width;
+ s_backbuffer_height = GLWin.height;
#elif defined(_WIN32)
RECT rcWindow;
if (!EmuWindow::GetParentWnd())
@@ -368,47 +334,44 @@ void OpenGL_Update()
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
}
- // ---------------------------------------------------------------------------------------
// Get the new window width and height
- // ------------------
// See below for documentation
- // ------------------
- int width = rcWindow.right - rcWindow.left;
- int height = rcWindow.bottom - rcWindow.top;
+ int width = rcWindow.right - rcWindow.left;
+ int height = rcWindow.bottom - rcWindow.top;
// If we are rendering to a child window
if (EmuWindow::GetParentWnd() != 0)
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
- s_backbuffer_width = width;
- s_backbuffer_height = height;
+ s_backbuffer_width = width;
+ s_backbuffer_height = height;
#elif defined(HAVE_X11) && HAVE_X11
- // We just check all of our events here
- XEvent event;
- int num_events;
- for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
- XNextEvent(GLWin.dpy, &event);
- switch(event.type) {
- case ConfigureNotify:
- Window winDummy;
- unsigned int borderDummy;
- XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
- &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
- s_backbuffer_width = GLWin.width;
- s_backbuffer_height = GLWin.height;
- break;
- case ClientMessage:
- if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
- g_VideoInitialize.pCoreMessage(WM_USER_STOP);
+ // We just check all of our events here
+ XEvent event;
+ int num_events;
+ for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
+ XNextEvent(GLWin.dpy, &event);
+ switch(event.type) {
+ case ConfigureNotify:
+ Window winDummy;
+ unsigned int borderDummy, depthDummy;
+ XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
+ &GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
+ s_backbuffer_width = GLWin.width;
+ s_backbuffer_height = GLWin.height;
+ break;
+ case ClientMessage:
+ if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
+ g_VideoInitialize.pCoreMessage(WM_USER_STOP);
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
- return;
- break;
- default:
- break;
- }
+ return;
+ break;
+ default:
+ break;
+ }
}
return;
#endif
@@ -420,7 +383,6 @@ void OpenGL_Shutdown()
{
#if defined(USE_WX) && USE_WX
delete GLWin.glCanvas;
- delete GLWin.frame;
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?
{