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authorRachel Bryk <RachelBryk@gmail.com>2013-02-25 23:49:24 -0500
committerRachel Bryk <RachelBryk@gmail.com>2013-02-26 01:36:24 -0500
commitdb838e759b8935e213fa225be88ac0bfc78c27f7 (patch)
treec9445d4ece2dddabbda4617df1c379e519b18ee0 /Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp
parent415a2f17c95db405309d9d259134a40f21a3582d (diff)
Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp
index 97a99ff710..c15a02f93e 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp
@@ -57,11 +57,15 @@ CPReg cpreg; // shared between gfx and emulator thread
void DoState(PointerWrap &p)
{
p.Do(cpreg);
+ p.DoArray(commandBuffer, commandBufferSize);
p.Do(readPos);
p.Do(writePos);
p.Do(et_UpdateInterrupts);
p.Do(interruptSet);
p.Do(interruptWaiting);
+
+ // Is this right?
+ p.DoArray(g_pVideoData,writePos);
}
// does it matter that there is no synchronization between threads during writes?