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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-09 17:30:05 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-09 17:30:05 -0600
commit8e5bb59cb692bae1bf4a94797a7c153e9bbd2d3d (patch)
tree4c3f7bce56c03e85d49e97f497f30a7660654296 /Source/Plugins
parent9119399547b44f9c9068fa52812a9e90ab367d8d (diff)
Add in UBOs, doesn't work yet. Still debugging here.
Diffstat (limited to 'Source/Plugins')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp48
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp37
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h8
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp3
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp20
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/main.cpp3
6 files changed, 98 insertions, 21 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index f4f9a46e72..978357e18f 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -82,8 +82,13 @@ void PixelShaderCache::Init()
if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL)
g_Config.backend_info.bSupportsGLSLBinding = true;
// This bit doesn't quite work yet, always set to false
+ // TODO: Probably just drop this entirely in favour of UBOS
//if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_separate_shader_objects") != NULL)
g_Config.backend_info.bSupportsGLSLLocation = false;
+
+ if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_uniform_buffer_object") != NULL)
+ g_Config.backend_info.bSupportsGLSLUBO = true;
+
UpdateActiveConfig();
}
else
@@ -466,11 +471,11 @@ bool CompileGLSLPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
}
void PixelShaderCache::SetPSSampler(const char * name, unsigned int Tex)
{
- if(g_ActiveConfig.backend_info.bSupportsGLSLBinding)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLBinding)
return;
PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
- for(int a = 0; a < NUM_UNIFORMS; ++a)
- if(!strcmp(name, UniformNames[a]))
+ for (int a = 0; a < NUM_UNIFORMS; ++a)
+ if (!strcmp(name, UniformNames[a]))
{
if(tmp.UniformLocations[a] == -1)
return;
@@ -484,8 +489,8 @@ void PixelShaderCache::SetPSSampler(const char * name, unsigned int Tex)
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
- for(int a = 0; a < NUM_UNIFORMS; ++a)
- if(!strcmp(name, UniformNames[a]))
+ for (int a = 0; a < NUM_UNIFORMS; ++a)
+ if (!strcmp(name, UniformNames[a]))
{
if(tmp.UniformLocations[a] == -1)
return;
@@ -500,14 +505,19 @@ void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3
{
float f[4] = { f1, f2, f3, f4 };
- if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, 1, f);
return;
}
- for( unsigned int a = 0; a < 10; ++a)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(0, const_number, f);
+ return;
+ }
+ for (unsigned int a = 0; a < 10; ++a)
{
- if( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ if ( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
@@ -518,14 +528,19 @@ void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3
void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
{
- if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, 1, f);
return;
}
- for( unsigned int a = 0; a < 10; ++a)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(0, const_number, f);
+ return;
+ }
+ for (unsigned int a = 0; a < 10; ++a)
{
- if( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ if ( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
@@ -536,14 +551,19 @@ void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
void SetMultiGLSLPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
- if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, count, f);
return;
}
- for( unsigned int a = 0; a < 10; ++a)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(0, const_number, f, count);
+ return;
+ }
+ for (unsigned int a = 0; a < 10; ++a)
{
- if( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index fc056aed63..776280103e 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -14,12 +14,15 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
+
#include "ProgramShaderCache.h"
+#include <assert.h>
namespace OGL
{
GLuint ProgramShaderCache::CurrentFShader = 0, ProgramShaderCache::CurrentVShader = 0, ProgramShaderCache::CurrentProgram = 0;
ProgramShaderCache::PCache ProgramShaderCache::pshaders;
+ GLuint ProgramShaderCache::UBOBuffers[2];
std::pair<u64, u64> ProgramShaderCache::CurrentShaderProgram;
const char *UniformNames[NUM_UNIFORMS] = {
@@ -85,12 +88,14 @@ namespace OGL
// Let's attach everything
if(entry.program.vsid != 0) // attaching zero vertex shader makes it freak out
glAttachShader(entry.program.glprogid, entry.program.vsid);
+
glAttachShader(entry.program.glprogid, entry.program.psid);
+
glLinkProgram(entry.program.glprogid);
- //checkForGLError("linking program");
+
glUseProgram(entry.program.glprogid);
- //checkForGLError("using program");
+
// We cache our uniform locations for now
// Once we move up to a newer version of GLSL, ~1.30
// We can remove this
@@ -122,18 +127,40 @@ namespace OGL
CurrentShaderProgram = ShaderPair;
CurrentProgram = entry.program.glprogid;
}
-
+ void ProgramShaderCache::SetUniformObjects(int Buffer, unsigned int offset, const float *f, unsigned int count)
+ {
+ assert(Buffer > 1);
+ glBindBuffer(GL_UNIFORM_BUFFER, UBOBuffers[Buffer]);
+ // glBufferSubData expects data in bytes, so multiply count by four
+ // Expects the offset in bytes as well, so multiply by *4 *4 since we are passing in a vec4 location
+ glBufferSubData(GL_UNIFORM_BUFFER, offset * 4 * 4, count * 4, (void*)&f[0]);
+ }
GLuint ProgramShaderCache::GetCurrentProgram(void) { return CurrentProgram; }
GLint ProgramShaderCache::GetAttr(int num)
{
return pshaders[CurrentShaderProgram].program.attrLoc[num];
}
- PROGRAMSHADER ProgramShaderCache::GetShaderProgram()
+ PROGRAMSHADER ProgramShaderCache::GetShaderProgram(void)
{
return pshaders[CurrentShaderProgram].program;
}
-
+ void ProgramShaderCache::Init(void)
+ {
+ glGenBuffers(2, UBOBuffers);
+ glBindBuffer(GL_UNIFORM_BUFFER, UBOBuffers[0]);
+ // We multiply by *4*4 because we need to get down to basic machine units.
+ // So multiply by four to get how many floats we have from vec4s
+ // Then once more to get bytes
+ glBufferData(GL_UNIFORM_BUFFER, C_PENVCONST_END * 4 * 4, NULL, GL_DYNAMIC_DRAW);
+ // Now bind the buffer to the index point
+ // We know PS is 0 since we have it statically set in the shader
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, UBOBuffers[0]);
+ // Repeat for VS shader
+ glBindBuffer(GL_UNIFORM_BUFFER, UBOBuffers[1]);
+ glBufferData(GL_UNIFORM_BUFFER, C_VENVCONST_END * 4 * 4, NULL, GL_DYNAMIC_DRAW);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 1, UBOBuffers[1]);
+ }
void ProgramShaderCache::Shutdown(void)
{
PCache::iterator iter = pshaders.begin();
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
index 53abe440f5..a5ff097af6 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h
@@ -94,11 +94,17 @@ class ProgramShaderCache
static PCache pshaders;
static GLuint CurrentFShader, CurrentVShader, CurrentProgram;
static std::pair<u64, u64> CurrentShaderProgram;
+
+ // For UBOS
+ static GLuint UBOBuffers[2]; // PS is 0, VS is 1
public:
- static PROGRAMSHADER GetShaderProgram();
+ static PROGRAMSHADER GetShaderProgram(void);
static GLint GetAttr(int num);
static void SetBothShaders(GLuint PS, GLuint VS);
static GLuint GetCurrentProgram(void);
+ static void SetUniformObjects(int Buffer, unsigned int offset, const float *f, unsigned int count = 1);
+
+ static void Init(void);
static void Shutdown(void);
};
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
index e2723c0c98..fff8263569 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
@@ -239,7 +239,8 @@ void VertexManager::vFlush()
if(g_ActiveConfig.bUseGLSL)
{
ProgramShaderCache::SetBothShaders(ps->glprogid, 0);
- PixelShaderManager::SetConstants(); // Need to set these again
+ if(!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ PixelShaderManager::SetConstants(); // Need to set these again, if we don't support UBO
if (g_nativeVertexFmt)
g_nativeVertexFmt->SetupVertexPointers();
for (int i = 0; i < 8; i++)
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
index 143340277e..dfa3293a46 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
@@ -252,6 +252,11 @@ void SetGLSLVSConstant4f(unsigned int const_number, float f1, float f2, float f3
glUniform4fv(const_number, 1, buf);
return;
}
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(1, const_number, buf);
+ return;
+ }
for( unsigned int a = 0; a < 9; ++a)
{
if( const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
@@ -270,6 +275,11 @@ void SetGLSLVSConstant4fv(unsigned int const_number, const float *f)
glUniform4fv(const_number, 1, f);
return;
}
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(1, const_number, f);
+ return;
+ }
for( unsigned int a = 0; a < 9; ++a)
{
if( const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
@@ -288,6 +298,11 @@ void SetMultiGLSLVSConstant4fv(unsigned int const_number, unsigned int count, co
glUniform4fv(const_number, count, f);
return;
}
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(1, const_number, f, count);
+ return;
+ }
for( unsigned int a = 0; a < 9; ++a)
{
if( const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
@@ -314,6 +329,11 @@ void SetMultiGLSLVSConstant3fv(unsigned int const_number, unsigned int count, co
glUniform4fv(const_number, count, buf);
return;
}
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(1, const_number, buf, count);
+ return;
+ }
for( unsigned int a = 0; a < 9; ++a)
{
if( const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
index 0d1c3fc35a..c4e2a8f0ea 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
@@ -83,6 +83,7 @@ Make AA apply instantly during gameplay if possible
#include "PixelShaderManager.h"
#include "VertexShaderCache.h"
#include "VertexShaderManager.h"
+#include "ProgramShaderCache.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
#include "TextureConverter.h"
@@ -199,6 +200,7 @@ void VideoBackend::Video_Prepare()
VertexShaderManager::Init();
PixelShaderCache::Init();
PixelShaderManager::Init();
+ ProgramShaderCache::Init();
PostProcessing::Init();
GL_REPORT_ERRORD();
VertexLoaderManager::Init();
@@ -226,6 +228,7 @@ void VideoBackend::Shutdown()
// And need to be called from the video thread
TextureConverter::Shutdown();
VertexLoaderManager::Shutdown();
+ ProgramShaderCache::Shutdown();
VertexShaderCache::Shutdown();
VertexShaderManager::Shutdown();
PixelShaderManager::Shutdown();