diff options
| author | hrydgard <hrydgard@gmail.com> | 2009-06-08 19:42:25 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2009-06-08 19:42:25 +0000 |
| commit | 085fa5f526522674909f670ffa89c8b3f51bdf8d (patch) | |
| tree | 62154c265b83b5f289c4552d5ae35d9de83c0605 /Source | |
| parent | fd5a4ee71ac483936bf8282b556b085a37d3fdd6 (diff) | |
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3380 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj | 8 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Config.cpp | 2 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Config.h | 1 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp | 87 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.h | 34 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 4 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/main.cpp | 3 |
7 files changed, 138 insertions, 1 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj index 2f6ad843d2..316011c9f2 100644 --- a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj +++ b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj @@ -753,6 +753,14 @@ >
</File>
<File
+ RelativePath=".\Src\PostProcessing.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\PostProcessing.h"
+ >
+ </File>
+ <File
RelativePath=".\Src\Render.cpp"
>
</File>
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp index 19345a0f5d..491f1d6f75 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp @@ -77,6 +77,7 @@ void Config::Load() iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0); iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x) + iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, ""); iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0); iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0); @@ -169,6 +170,7 @@ void Config::Save() iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering); iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy); + iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader); iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable); iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey); diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Config.h b/Source/Plugins/Plugin_VideoOGL/Src/Config.h index b151a4a8ac..ceede1917a 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Config.h +++ b/Source/Plugins/Plugin_VideoOGL/Src/Config.h @@ -66,6 +66,7 @@ struct Config int iMultisampleMode; bool bForceFiltering; int iMaxAnisotropy; + std::string sPostProcessingShader; // Information bool bShowFPS; diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp new file mode 100644 index 0000000000..c0c2e497cc --- /dev/null +++ b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp @@ -0,0 +1,87 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "VideoCommon.h"
+#include "FileUtil.h"
+#include "Config.h"
+#include "GLUtil.h"
+#include "PostProcessing.h"
+#include "PixelShaderCache.h"
+
+namespace PostProcessing
+{
+
+static std::string s_currentShader;
+static FRAGMENTSHADER s_shader;
+
+void Init()
+{
+ s_currentShader = "";
+}
+
+void Shutdown()
+{
+ s_shader.Destroy();
+}
+
+void ApplyShader()
+{
+#ifdef _WIN32
+ if (GetAsyncKeyState(VK_LSHIFT))
+ s_currentShader = "";
+#endif
+ if (s_currentShader != "User/Shaders/" + g_Config.sPostProcessingShader + ".txt")
+ {
+ // Set immediately to prevent endless recompiles on failure.
+ s_currentShader = "User/Shaders/" + g_Config.sPostProcessingShader + ".txt";
+
+ s_shader.Destroy();
+
+ if (!s_currentShader.empty())
+ {
+ std::string code;
+ if (File::ReadFileToString(true, s_currentShader.c_str(), code))
+ {
+ if (!PixelShaderCache::CompilePixelShader(s_shader, code.c_str()))
+ {
+ ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", s_currentShader.c_str());
+ }
+ }
+ else
+ {
+ ERROR_LOG(VIDEO, "Failed to load post-processing shader %s - does not exist?", s_currentShader.c_str());
+ }
+ }
+ else
+ {
+ ERROR_LOG(VIDEO, "No post-processing shader selected.");
+ }
+ }
+
+ if (s_shader.glprogid == 0)
+ {
+ ERROR_LOG(VIDEO, "WTF");
+ }
+ else
+ {
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+ // If anything went wrong above, glprogid will be 0, which is OK.
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, s_shader.glprogid);
+}
+
+} // namespace
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.h b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.h new file mode 100644 index 0000000000..c834d6931f --- /dev/null +++ b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.h @@ -0,0 +1,34 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#ifndef _POSTPROCESSING_H_
+#define _POSTPROCESSING_H_
+
+#include "VideoCommon.h"
+#include "GLUtil.h"
+
+namespace PostProcessing
+{
+
+void Init();
+void Shutdown();
+
+void ApplyShader();
+
+} // namespace
+
+#endif // _POSTPROCESSING_H_
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index 7e9b6f48af..d0ed2be5ac 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -51,6 +51,7 @@ #include "VertexShaderManager.h" #include "VertexLoaderManager.h" #include "VertexLoader.h" +#include "PostProcessing.h" #include "XFB.h" #include "OnScreenDisplay.h" #include "Timer.h" @@ -955,7 +956,8 @@ void Renderer::Swap(const TRectangle& rc) */ // Here's an opportunity to bind a fragment shader to do post processing. - + PostProcessing::ApplyShader(); + glBegin(GL_QUADS); glTexCoord2f(0, v_min); glVertex2f(-1, -1); glTexCoord2f(0, v_max); glVertex2f(-1, 1); diff --git a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp index f3f2dcb3bd..167663db4f 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp @@ -81,6 +81,7 @@ Make AA apply instantly during gameplay if possible #include "XFB.h" #include "XFBConvert.h" #include "TextureConverter.h" +#include "PostProcessing.h" #include "OnScreenDisplay.h" #include "Setup.h" @@ -353,6 +354,7 @@ void Video_Prepare(void) VertexShaderManager::Init(); PixelShaderCache::Init(); PixelShaderManager::Init(); + PostProcessing::Init(); GL_REPORT_ERRORD(); VertexLoaderManager::Init(); TextureConverter::Init(); @@ -362,6 +364,7 @@ void Video_Prepare(void) void Shutdown(void) { Fifo_Shutdown(); + PostProcessing::Shutdown(); TextureConverter::Shutdown(); VertexLoaderManager::Shutdown(); VertexShaderCache::Shutdown(); |
