diff options
| author | hrydgard <hrydgard@gmail.com> | 2008-10-28 21:04:14 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2008-10-28 21:04:14 +0000 |
| commit | 22e1ecbb510e5b2e1501f8faacdbdca3bb12d338 (patch) | |
| tree | 4a22ccaea5fb150b4748bf7cdba65b68a6b93ef2 /Source | |
| parent | 50547cdb5810e3750e7d3646117b2aafa99079d3 (diff) | |
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@993 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/VideoCommon/Src/NativeVertexFormat.h | 30 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp | 151 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp | 179 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.h | 1 |
4 files changed, 246 insertions, 115 deletions
diff --git a/Source/Core/VideoCommon/Src/NativeVertexFormat.h b/Source/Core/VideoCommon/Src/NativeVertexFormat.h index 64382ff040..bb9be45d79 100644 --- a/Source/Core/VideoCommon/Src/NativeVertexFormat.h +++ b/Source/Core/VideoCommon/Src/NativeVertexFormat.h @@ -18,7 +18,6 @@ #ifndef _NATIVEVERTEXFORMAT_H
#define _NATIVEVERTEXFORMAT_H
-#include "CPMemory.h"
#include "PluginSpecs.h"
// m_components
@@ -58,6 +57,31 @@ enum { #define LOADERDECL __cdecl
typedef void (LOADERDECL *TPipelineFunction)(const void *);
+enum VarType {
+ VAR_BYTE,
+ VAR_UNSIGNED_BYTE,
+ VAR_SHORT,
+ VAR_UNSIGNED_SHORT,
+ VAR_FLOAT,
+};
+
+struct PortableVertexDeclaration
+{
+ int stride;
+
+ int num_normals;
+ int normal_offset[3];
+ VarType normal_gl_type;
+ int normal_gl_size;
+ VarType color_gl_type; // always GL_UNSIGNED_BYTE
+ int color_offset[2];
+ VarType texcoord_gl_type[8];
+ int texcoord_gl_size[8];
+ int texcoord_offset[8];
+ int texcoord_size[8];
+ int posmtx_offset;
+};
+
// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp
// is in the respective plugin, not here in VideoCommon.
@@ -66,15 +90,15 @@ typedef void (LOADERDECL *TPipelineFunction)(const void *); class NativeVertexFormat
{
u8* m_compiledCode;
+ PortableVertexDeclaration vtx_decl;
public:
NativeVertexFormat();
~NativeVertexFormat();
- void Initialize(const TVtxDesc &vtx_desc, const TVtxAttr &vtx_attr);
+ void Initialize(const PortableVertexDeclaration &vtx_decl);
void SetupVertexPointers() const;
// TODO: move these in under private:
- int m_VBVertexStride; // PC-side vertex stride
u32 m_components; // VB_HAS_X. Bitmask telling what vertex components are present.
};
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp index 7190a39ae5..c7659e26ab 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp @@ -27,6 +27,10 @@ #define COMPILED_CODE_SIZE 4096
+#ifdef _WIN32
+#define USE_JIT
+#endif
+
// Note the use of CallCdeclFunction3I etc.
// This is a horrible hack that is necessary because in 64-bit mode, Opengl32.dll is based way, way above the 32-bit
// address space that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we
@@ -56,86 +60,52 @@ NativeVertexFormat::~NativeVertexFormat() m_compiledCode = 0;
}
-void NativeVertexFormat::SetupVertexPointers() const {
- // Cast a pointer to compiled code to a pointer to a function taking no parameters, through a (void *) cast first to
- // get around type checking errors, and call it.
- ((void (*)())(void*)m_compiledCode)();
+inline GLuint VarToGL(VarType t)
+{
+ switch (t) {
+ case VAR_BYTE: return GL_BYTE;
+ case VAR_UNSIGNED_BYTE: return GL_UNSIGNED_BYTE;
+ case VAR_SHORT: return GL_SHORT;
+ case VAR_UNSIGNED_SHORT: return GL_UNSIGNED_SHORT;
+ case VAR_FLOAT: return GL_FLOAT;
+ }
}
-void NativeVertexFormat::Initialize(const TVtxDesc &vtx_desc, const TVtxAttr &vtx_attr)
+void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
{
using namespace Gen;
- const int col[2] = {vtx_desc.Color0, vtx_desc.Color1};
- // TextureCoord
- const int tc[8] = {
- vtx_desc.Tex0Coord, vtx_desc.Tex1Coord, vtx_desc.Tex2Coord, vtx_desc.Tex3Coord,
- vtx_desc.Tex4Coord, vtx_desc.Tex5Coord, vtx_desc.Tex6Coord, vtx_desc.Tex7Coord,
- };
-
- DVSTARTPROFILE();
- if (m_VBVertexStride & 3) {
+ if (vtx_decl.stride & 3) {
// We will not allow vertex components causing uneven strides.
- PanicAlert("Uneven vertex stride: %i", m_VBVertexStride);
+ PanicAlert("Uneven vertex stride: %i", vtx_decl.stride);
}
- // compile the pointer set function - why?
+ // Alright, we have our vertex declaration. Compile some crazy code to set it quickly using GL.
u8 *old_code_ptr = GetWritableCodePtr();
SetCodePtr(m_compiledCode);
Util::EmitPrologue(6);
- int offset = 0;
- // Position, part 1
- if (vtx_desc.Position != NOT_PRESENT) { // TODO: Why the check? Always present, AFAIK!
- CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, m_VBVertexStride, 0);
- offset += 12;
- }
+ CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, vtx_decl.stride, 0);
- // Normals
- if (vtx_desc.Normal != NOT_PRESENT) {
- switch (vtx_attr.NormalFormat) {
- case FORMAT_UBYTE:
- case FORMAT_BYTE:
- CallCdeclFunction3_I(glNormalPointer, GL_BYTE, m_VBVertexStride, offset); offset += 4;
- if (vtx_attr.NormalElements) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, 4, GL_BYTE, GL_TRUE, m_VBVertexStride, offset); offset += 4;
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, 4, GL_BYTE, GL_TRUE, m_VBVertexStride, offset); offset += 4;
- }
- break;
- case FORMAT_USHORT:
- case FORMAT_SHORT:
- CallCdeclFunction3_I(glNormalPointer, GL_SHORT, m_VBVertexStride, offset); offset += 8;
- if (vtx_attr.NormalElements) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, 4, GL_SHORT, GL_TRUE, m_VBVertexStride, offset); offset += 8;
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, 4, GL_SHORT, GL_TRUE, m_VBVertexStride, offset); offset += 8;
- }
- break;
- case FORMAT_FLOAT:
- CallCdeclFunction3_I(glNormalPointer, GL_FLOAT, m_VBVertexStride, offset); offset += 12;
- if (vtx_attr.NormalElements) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, 3, GL_FLOAT, GL_TRUE, m_VBVertexStride, offset); offset += 12;
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, 3, GL_FLOAT, GL_TRUE, m_VBVertexStride, offset); offset += 12;
- }
- break;
- default: _assert_(0); break;
+ if (vtx_decl.num_normals >= 1) {
+ CallCdeclFunction3_I(glNormalPointer, VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, vtx_decl.normal_offset[0]);
+ if (vtx_decl.num_normals == 3) {
+ CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[1]);
+ CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[2]);
}
}
- // TODO : With byte or short normals above, offset will be misaligned (not 4byte aligned)! Ugh!
-
for (int i = 0; i < 2; i++) {
- if (col[i] != NOT_PRESENT) {
- if (i)
- CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, m_VBVertexStride, offset);
+ if (vtx_decl.color_offset[i] != -1) {
+ if (i == 0)
+ CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
else
- CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, m_VBVertexStride, offset);
- offset += 4;
+ CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
}
}
- // TextureCoord
for (int i = 0; i < 8; i++) {
- if (tc[i] != NOT_PRESENT || (m_components & (VB_HAS_TEXMTXIDX0 << i))) {
+ if (vtx_decl.texcoord_offset[i] != -1) {
int id = GL_TEXTURE0 + i;
#ifdef _M_X64
#ifdef _MSC_VER
@@ -155,31 +125,16 @@ void NativeVertexFormat::Initialize(const TVtxDesc &vtx_desc, const TVtxAttr &vt ABI_RestoreStack(1 * 4);
#endif
#endif
- // TODO : More potential disalignment!
- if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
- if (tc[i] != NOT_PRESENT) {
- CallCdeclFunction4_I(glTexCoordPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
- offset += 12;
- }
- else {
- CallCdeclFunction4_I(glTexCoordPointer, 3, GL_SHORT, m_VBVertexStride, offset);
- offset += 8;
- }
- }
- else {
- CallCdeclFunction4_I(glTexCoordPointer, vtx_attr.texCoord[i].Elements ? 2 : 1, GL_FLOAT, m_VBVertexStride, offset);
- offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
- }
+ CallCdeclFunction4_I(
+ glTexCoordPointer, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
+ vtx_decl.stride, vtx_decl.texcoord_offset[i]);
}
}
- if (vtx_desc.PosMatIdx) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, m_VBVertexStride, offset);
- offset += 4;
+ if (vtx_decl.posmtx_offset != -1) {
+ CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, vtx_decl.posmtx_offset);
}
- _assert_(offset + m_VBStridePad == m_VBVertexStride);
-
Util::EmitEpilogue(6);
if (Gen::GetCodePtr() - (u8*)m_compiledCode > COMPILED_CODE_SIZE)
{
@@ -187,4 +142,44 @@ void NativeVertexFormat::Initialize(const TVtxDesc &vtx_desc, const TVtxAttr &vt }
SetCodePtr(old_code_ptr);
+ this->vtx_decl = vtx_decl;
}
+
+void NativeVertexFormat::SetupVertexPointers() const {
+ // Cast a pointer to compiled code to a pointer to a function taking no parameters, through a (void *) cast first to
+ // get around type checking errors, and call it.
+#ifdef USE_JIT
+ ((void (*)())(void*)m_compiledCode)();
+#else
+ glVertexPointer(3, GL_FLOAT, vtx_decl.stride, 0);
+ if (vtx_decl.num_normals >= 1) {
+ glNormalPointer(VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, (void *)vtx_decl.normal_offset[0]);
+ if (vtx_decl.num_normals == 3) {
+ glVertexAttribPointer(SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)vtx_decl.normal_offset[1]);
+ glVertexAttribPointer(SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)vtx_decl.normal_offset[2]);
+ }
+ }
+
+ for (int i = 0; i < 2; i++) {
+ if (vtx_decl.color_offset[i] != -1) {
+ if (i == 0)
+ glColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]);
+ else
+ glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]);
+ }
+ }
+
+ for (int i = 0; i < 8; i++) {
+ if (vtx_decl.texcoord_offset[i] != -1) {
+ int id = GL_TEXTURE0 + i;
+ glClientActiveTexture(id);
+ glTexCoordPointer(vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
+ vtx_decl.stride, (void *)vtx_decl.texcoord_offset[i]);
+ }
+ }
+
+ if (vtx_decl.posmtx_offset != -1) {
+ glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
+ }
+#endif
+}
\ No newline at end of file diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp index efc696fad3..ee45ed9787 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp @@ -225,13 +225,24 @@ int VertexLoader::ComputeVertexSize() void VertexLoader::CompileVertexTranslator()
{
+ // Colors
+ const int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
+ // TextureCoord
+ const int tc[8] = {
+ m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
+ m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
+ };
+
// Reset pipeline
m_numPipelineStages = 0;
// It's a bit ugly that we poke inside m_NativeFmt in this function. Planning to fix this.
- m_NativeFmt->m_VBVertexStride = 0;
+ native_stride = 0;
m_NativeFmt->m_components = 0;
+ // Position
+ int offset = 0;
+
// m_VBVertexStride for texmtx and posmtx is computed later when writing.
// Position Matrix Index
@@ -250,8 +261,10 @@ void VertexLoader::CompileVertexTranslator() if (m_VtxDesc.Tex7MatIdx) {m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
// Position
- if (m_VtxDesc.Position != NOT_PRESENT)
- m_NativeFmt->m_VBVertexStride += 12;
+ if (m_VtxDesc.Position != NOT_PRESENT) {
+ offset += 12;
+ native_stride += 12;
+ }
switch (m_VtxDesc.Position) {
case NOT_PRESENT: {_assert_msg_(0, "Vertex descriptor without position!", "WTF?");} break;
@@ -311,29 +324,22 @@ void VertexLoader::CompileVertexTranslator() case FORMAT_FLOAT: sizePro = 4*3; break;
default: _assert_(0); break;
}
- m_NativeFmt->m_VBVertexStride += sizePro * (m_VtxAttr.NormalElements?3:1);
+ native_stride += sizePro * (m_VtxAttr.NormalElements?3:1);
int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
m_NativeFmt->m_components |= VB_HAS_NRM0;
+
if (numNormals == NRM_THREE)
m_NativeFmt->m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
- // Colors
- int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
for (int i = 0; i < 2; i++) {
SetupColor(i, col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
if (col[i] != NOT_PRESENT)
- m_NativeFmt->m_VBVertexStride += 4;
+ native_stride += 4;
}
- // TextureCoord
- int tc[8] = {
- m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
- m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
- };
-
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for (int i = 0; i < 8; i++) {
SetupTexCoord(i, tc[i], m_VtxAttr.texCoord[i].Format, m_VtxAttr.texCoord[i].Elements, m_VtxAttr.texCoord[i].Frac);
@@ -341,17 +347,17 @@ void VertexLoader::CompileVertexTranslator() if (tc[i] != NOT_PRESENT) {
// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
- m_NativeFmt->m_VBVertexStride += 12;
+ native_stride += 12;
}
else {
WriteCall(TexMtx_Write_Short3);
- m_NativeFmt->m_VBVertexStride += 8; // still include the texture coordinate, but this time as 6 bytes
+ native_stride += 8; // still include the texture coordinate, but this time as 6 + 2 bytes
m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now
}
}
else {
if (tc[i] != NOT_PRESENT)
- m_NativeFmt->m_VBVertexStride += 4 * (m_VtxAttr.texCoord[i].Elements ? 2 : 1);
+ native_stride += 4 * (m_VtxAttr.texCoord[i].Elements ? 2 : 1);
}
if (tc[i] == NOT_PRESENT) {
@@ -370,17 +376,122 @@ void VertexLoader::CompileVertexTranslator() if (m_VtxDesc.PosMatIdx) {
WriteCall(PosMtx_Write);
- m_NativeFmt->m_VBVertexStride += 4;
+ native_stride += 4;
}
- m_NativeFmt->Initialize(m_VtxDesc, m_VtxAttr);
+ PortableVertexDeclaration vtx_decl;
+
+
+ int m_components = m_NativeFmt->m_components;
+
+ const TVtxAttr &vtx_attr = m_VtxAttr;
+ const TVtxDesc &vtx_desc = m_VtxDesc;
+ // Normals
+ vtx_decl.num_normals = 0;
+ if (vtx_desc.Normal != NOT_PRESENT) {
+ vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
+ switch (vtx_attr.NormalFormat) {
+ case FORMAT_UBYTE:
+ case FORMAT_BYTE:
+ vtx_decl.normal_gl_type = VAR_BYTE;
+ vtx_decl.normal_gl_size = 4;
+ vtx_decl.normal_offset[0] = offset;
+ offset += 4;
+ if (vtx_attr.NormalElements) {
+ vtx_decl.normal_offset[1] = offset;
+ offset += 4;
+ vtx_decl.normal_offset[2] = offset;
+ offset += 4;
+ }
+ break;
+ case FORMAT_USHORT:
+ case FORMAT_SHORT:
+ vtx_decl.normal_gl_type = VAR_SHORT;
+ vtx_decl.normal_gl_size = 4;
+ vtx_decl.normal_offset[0] = offset;
+ offset += 8;
+ if (vtx_attr.NormalElements) {
+ vtx_decl.normal_offset[1] = offset;
+ offset += 8;
+ vtx_decl.normal_offset[2] = offset;
+ offset += 8;
+ }
+ break;
+ case FORMAT_FLOAT:
+ vtx_decl.normal_gl_type = VAR_FLOAT;
+ vtx_decl.normal_gl_size = 3;
+ vtx_decl.normal_offset[0] = offset;
+ offset += 12;
+ if (vtx_attr.NormalElements) {
+ vtx_decl.normal_offset[1] = offset;
+ offset += 12;
+ vtx_decl.normal_offset[2] = offset;
+ offset += 12;
+ }
+ break;
+ default: _assert_(0); break;
+ }
+ }
+
+ // TODO : With byte or short normals above, offset will be misaligned (not 4byte aligned)! Ugh!
+ vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
+ for (int i = 0; i < 2; i++) {
+ if (col[i] != NOT_PRESENT) {
+ vtx_decl.color_offset[i] = offset;
+ offset += 4;
+ } else {
+ vtx_decl.color_offset[i] = -1;
+ }
+ }
+
+ // TextureCoord
+ for (int i = 0; i < 8; i++) {
+ if (tc[i] != NOT_PRESENT || (m_components & (VB_HAS_TEXMTXIDX0 << i))) {
+ // TODO : More potential disalignment!
+ if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
+ if (tc[i] != NOT_PRESENT) {
+ vtx_decl.texcoord_offset[i] = offset;
+ vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
+ vtx_decl.texcoord_size[i] = 3;
+ offset += 12;
+ }
+ else {
+ vtx_decl.texcoord_offset[i] = offset;
+ vtx_decl.texcoord_gl_type[i] = VAR_SHORT;
+ vtx_decl.texcoord_size[i] = 4;
+ offset += 8;
+ }
+ }
+ else {
+ vtx_decl.texcoord_offset[i] = offset;
+ vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
+ vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
+ offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
+ }
+ } else {
+ vtx_decl.texcoord_offset[i] = -1;
+ }
+ }
+
+ if (vtx_desc.PosMatIdx) {
+ vtx_decl.posmtx_offset = offset;
+ offset += 4;
+ } else {
+ vtx_decl.posmtx_offset = -1;
+ }
+
+ vtx_decl.stride = native_stride;
+ if (vtx_decl.stride != offset)
+ PanicAlert("offset/stride mismatch, %i %i", vtx_decl.stride, offset);
+
+ m_NativeFmt->Initialize(vtx_decl);
}
void VertexLoader::SetupColor(int num, int mode, int format, int elements)
{
// if COL0 not present, then embed COL1 into COL0
- if (num == 1 && !(m_NativeFmt->m_components & VB_HAS_COL0))
- num = 0;
+// if (num == 1 && !(m_NativeFmt->m_components & VB_HAS_COL0))
+// num = 0;
m_NativeFmt->m_components |= VB_HAS_COL0 << num;
switch (mode)
@@ -526,11 +637,11 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) switch (primitive) {
case 3: // strip
case 4: // fan
- if (VertexManager::GetRemainingSize() < 3 * m_NativeFmt->m_VBVertexStride)
+ if (VertexManager::GetRemainingSize() < 3 * native_stride)
VertexManager::Flush();
break;
case 6: // line strip
- if (VertexManager::GetRemainingSize() < 2 * m_NativeFmt->m_VBVertexStride)
+ if (VertexManager::GetRemainingSize() < 2 * native_stride)
VertexManager::Flush();
break;
case 0: // quads
@@ -550,7 +661,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) {
if ((v % granularity) == 0)
{
- if (VertexManager::GetRemainingSize() < granularity*m_NativeFmt->m_VBVertexStride) {
+ if (VertexManager::GetRemainingSize() < granularity*native_stride) {
// This buffer full - break current primitive and flush, to switch to the next buffer.
u8* plastptr = VertexManager::s_pCurBufferPointer;
if (v - startv > 0)
@@ -561,27 +672,27 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) case 3: // triangle strip, copy last two vertices
// a little trick since we have to keep track of signs
if (v & 1) {
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*m_NativeFmt->m_VBVertexStride, m_NativeFmt->m_VBVertexStride);
- memcpy_gc(VertexManager::s_pCurBufferPointer+m_NativeFmt->m_VBVertexStride, plastptr-m_NativeFmt->m_VBVertexStride*2, 2*m_NativeFmt->m_VBVertexStride);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride*3;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
+ memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride*3;
extraverts = 3;
}
else {
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_NativeFmt->m_VBVertexStride*2, m_NativeFmt->m_VBVertexStride*2);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride*2;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
+ VertexManager::s_pCurBufferPointer += native_stride*2;
extraverts = 2;
}
break;
case 4: // tri fan, copy first and last vert
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_NativeFmt->m_VBVertexStride*(v-startv+extraverts), m_NativeFmt->m_VBVertexStride);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride;
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_NativeFmt->m_VBVertexStride, m_NativeFmt->m_VBVertexStride);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride;
extraverts = 2;
break;
case 6: // line strip
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_NativeFmt->m_VBVertexStride, m_NativeFmt->m_VBVertexStride);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride;
extraverts = 1;
break;
default:
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.h b/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.h index ef09c7762c..5a25fc6a6b 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.h +++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.h @@ -75,6 +75,7 @@ private: // PC vertex format
NativeVertexFormat *m_NativeFmt;
+ int native_stride;
// Pipeline. To be JIT compiled in the future.
TPipelineFunction m_PipelineStages[32]; // TODO - figure out real max. it's lower.
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