diff options
| author | Markus Wick <markus+github@selfnet.de> | 2014-12-19 12:41:10 +0100 |
|---|---|---|
| committer | Markus Wick <markus+github@selfnet.de> | 2014-12-19 12:41:10 +0100 |
| commit | ca18e51450a8155bb66cf0816f25057717a792c6 (patch) | |
| tree | 440f0d67426269554e01bdcab2ab2cf86e7236d4 /Source | |
| parent | 02f22152bedc292101d15fb89856fa89b861bfde (diff) | |
| parent | cdd9e0752216735d712c84d0f7308a1081682f8e (diff) | |
Merge pull request #1715 from Armada651/geom-interface
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index cabdfea191..bcd7758fba 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -88,11 +88,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - out.Write("\tcentroid VS_OUTPUT o;\n"); + out.Write("\tcentroid in VS_OUTPUT o;\n"); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); - out.Write("\tcentroid VS_OUTPUT o;\n"); + out.Write("\tcentroid out VS_OUTPUT o;\n"); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 77f24d115c..4a63c7a977 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) { out.Write("in VertexData {\n"); - out.Write("\tcentroid VS_OUTPUT o;\n"); + out.Write("\tcentroid in VS_OUTPUT o;\n"); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 123f137ff2..f14cd559da 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -75,7 +75,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) { out.Write("out VertexData {\n" - "\tcentroid VS_OUTPUT o;\n" + "\tcentroid out VS_OUTPUT o;\n" "};\n"); } else |
