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-rw-r--r--Source/Core/DiscIO/DirectoryBlob.h2
-rw-r--r--Source/Core/DiscIO/NANDImporter.cpp2
-rw-r--r--Source/Core/DiscIO/WIABlob.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DiscIO/DirectoryBlob.h b/Source/Core/DiscIO/DirectoryBlob.h
index baea8d9e85..01cb5d1606 100644
--- a/Source/Core/DiscIO/DirectoryBlob.h
+++ b/Source/Core/DiscIO/DirectoryBlob.h
@@ -48,7 +48,7 @@ struct ContentFile
typedef std::shared_ptr<std::vector<u8>> ContentMemory;
// Content chunk that loads data from a DirectoryBlobReader.
-// Intented for representing a partition within a disc.
+// Intended for representing a partition within a disc.
struct ContentPartition
{
// Offset from the start of the partition for the first byte represented by this chunk.
diff --git a/Source/Core/DiscIO/NANDImporter.cpp b/Source/Core/DiscIO/NANDImporter.cpp
index f7e233579c..54122d0626 100644
--- a/Source/Core/DiscIO/NANDImporter.cpp
+++ b/Source/Core/DiscIO/NANDImporter.cpp
@@ -244,7 +244,7 @@ bool NANDImporter::ExtractCertificates()
if (search_result.empty())
{
- ERROR_LOG_FMT(DISCIO, "ExtractCertificates: Could not find offset for certficate '{}'",
+ ERROR_LOG_FMT(DISCIO, "ExtractCertificates: Could not find offset for certificate '{}'",
certificate.filename);
return false;
}
diff --git a/Source/Core/DiscIO/WIABlob.cpp b/Source/Core/DiscIO/WIABlob.cpp
index 743eade500..d068fa625b 100644
--- a/Source/Core/DiscIO/WIABlob.cpp
+++ b/Source/Core/DiscIO/WIABlob.cpp
@@ -1792,7 +1792,7 @@ WIARVZFileReader<RVZ>::Convert(BlobReader* infile, const VolumeDisc* infile_volu
// Compared to WIA, RVZ adds an extra member to the GroupEntry struct. This added data usually
// compresses well, so we'll assume the compression ratio for RVZ GroupEntries is 9 / 16 or
- // better. This constant is somehwat arbitrarily chosen, but no games were found that get a
+ // better. This constant is somewhat arbitrarily chosen, but no games were found that get a
// worse compression ratio than that. There are some games that get a worse ratio than 1 / 2,
// such as Metroid: Other M (PAL) with the default settings.
if (RVZ && compression_type > WIARVZCompressionType::Purge)