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path: root/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
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Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
index bee3be80fe..b5a621e43b 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
@@ -26,12 +26,12 @@ Cursor::Cursor(std::string name, std::string ui_name)
m_last_update(Clock::now())
{
for (auto& named_direction : named_directions)
- controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
+ AddInput(Translate, named_direction);
- controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
- controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
+ AddInput(Translate, _trans("Hide"));
+ AddInput(Translate, _trans("Recenter"));
- controls.emplace_back(std::make_unique<Input>(Translate, _trans("Relative Input Hold")));
+ AddInput(Translate, _trans("Relative Input Hold"));
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.