diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp index bee3be80fe..b5a621e43b 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp @@ -26,12 +26,12 @@ Cursor::Cursor(std::string name, std::string ui_name) m_last_update(Clock::now()) { for (auto& named_direction : named_directions) - controls.emplace_back(std::make_unique<Input>(Translate, named_direction)); + AddInput(Translate, named_direction); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide"))); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter"))); + AddInput(Translate, _trans("Hide")); + AddInput(Translate, _trans("Recenter")); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Relative Input Hold"))); + AddInput(Translate, _trans("Relative Input Hold")); // Default values are optimized for "Super Mario Galaxy 2". // This seems to be acceptable for a good number of games. |
