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authorJordan Woyak <jordan.woyak@gmail.com>2019-10-27 11:04:08 -0500
committerJordan Woyak <jordan.woyak@gmail.com>2020-02-09 19:08:26 -0600
commit47877ecf2c3b173d77bc55242a22ae9adbabf2be (patch)
treeabf5a0198bf40f731a8f11411112548e141ff5b1 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
parent01d69ba81a0a6ece04befa6cf5f14f14c65792e7 (diff)
InputCommon: Clean up creation of inputs.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
index bee3be80fe..b5a621e43b 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
@@ -26,12 +26,12 @@ Cursor::Cursor(std::string name, std::string ui_name)
m_last_update(Clock::now())
{
for (auto& named_direction : named_directions)
- controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
+ AddInput(Translate, named_direction);
- controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
- controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
+ AddInput(Translate, _trans("Hide"));
+ AddInput(Translate, _trans("Recenter"));
- controls.emplace_back(std::make_unique<Input>(Translate, _trans("Relative Input Hold")));
+ AddInput(Translate, _trans("Relative Input Hold"));
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.