diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2019-10-27 11:04:08 -0500 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2020-02-09 19:08:26 -0600 |
| commit | 47877ecf2c3b173d77bc55242a22ae9adbabf2be (patch) | |
| tree | abf5a0198bf40f731a8f11411112548e141ff5b1 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp | |
| parent | 01d69ba81a0a6ece04befa6cf5f14f14c65792e7 (diff) | |
InputCommon: Clean up creation of inputs.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp index bee3be80fe..b5a621e43b 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp @@ -26,12 +26,12 @@ Cursor::Cursor(std::string name, std::string ui_name) m_last_update(Clock::now()) { for (auto& named_direction : named_directions) - controls.emplace_back(std::make_unique<Input>(Translate, named_direction)); + AddInput(Translate, named_direction); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide"))); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter"))); + AddInput(Translate, _trans("Hide")); + AddInput(Translate, _trans("Recenter")); - controls.emplace_back(std::make_unique<Input>(Translate, _trans("Relative Input Hold"))); + AddInput(Translate, _trans("Relative Input Hold")); // Default values are optimized for "Super Mario Galaxy 2". // This seems to be acceptable for a good number of games. |
