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-rw-r--r--Source/Core/InputCommon/ControllerInterface/WGInput/WGInput.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/WGInput/WGInput.cpp b/Source/Core/InputCommon/ControllerInterface/WGInput/WGInput.cpp
index 428a7ed6a3..567090ee7b 100644
--- a/Source/Core/InputCommon/ControllerInterface/WGInput/WGInput.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/WGInput/WGInput.cpp
@@ -328,7 +328,7 @@ private:
if (m_switch == WGI::GameControllerSwitchPosition::Center)
return 0.0;
- // All of the "inbetween" states (e.g. Up-Right) are one-off from the four cardinal
+ // All of the "in between" states (e.g. Up-Right) are one-off from the four cardinal
// directions. This tests that the current switch state value is within 1 of the desired
// state.
const auto direction_diff = std::abs(static_cast<int32_t>(m_switch) - m_direction);