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Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp187
1 files changed, 0 insertions, 187 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
deleted file mode 100644
index 79ccde8028..0000000000
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
+++ /dev/null
@@ -1,187 +0,0 @@
-#include "../ControllerInterface.h"
-
-#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
-
-#include "DirectInputKeyboard.h"
-#include "DirectInput.h"
-
-// TODO: maybe add a ClearInputState function to this device
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_keys[] =
-{
-#include "NamedKeys.h"
-};
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_lights[] =
-{
- { VK_NUMLOCK, "NUM LOCK" },
- { VK_CAPITAL, "CAPS LOCK" },
- { VK_SCROLL, "SCROLL LOCK" }
-};
-
-void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
-{
- LPDIRECTINPUTDEVICE8 kb_device;
-
- unsigned int kb_count = 0;
-
- std::list<DIDEVICEINSTANCE> keyboards;
- idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
-
- // add other keyboard devices
- std::list<DIDEVICEINSTANCE>::iterator
- i = keyboards.begin(),
- e = keyboards.end();
- for (; i!=e; ++i)
- {
- if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
- {
- if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
- if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- devices.push_back(new Keyboard(kb_device, kb_count++));
- return;
- }
- }
- kb_device->Release();
- }
-}
-
-Keyboard::~Keyboard()
-{
- // kb
- m_kb_device->Unacquire();
- m_kb_device->Release();
-
-}
-
-Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
- : m_kb_device(kb_device)
- , m_index(index)
-{
- m_kb_device->Acquire();
-
- ZeroMemory(&m_state_in, sizeof(m_state_in));
- ZeroMemory(m_state_out, sizeof(m_state_out));
- ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
-
- // KEYBOARD
- // add keys
- for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
- AddInput(new Key(i));
- // add lights
- for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
- AddOutput(new Light(i));
-}
-
-bool Keyboard::UpdateInput()
-{
- HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
-
- if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
- m_kb_device->Acquire();
-
- return SUCCEEDED(hr);
-}
-
-bool Keyboard::UpdateOutput()
-{
- class KInput : public INPUT
- {
- public:
- KInput( const unsigned char key, const bool up = false )
- {
- memset( this, 0, sizeof(*this) );
- type = INPUT_KEYBOARD;
- ki.wVk = key;
- if (up) ki.dwFlags = KEYEVENTF_KEYUP;
- }
- };
-
- std::vector< KInput > kbinputs;
- for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
- {
- bool want_on = false;
- if ( m_state_out[i] )
- want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
-
- // lights are set to their original state when output is zero
- if ( want_on ^ m_current_state_out[i] )
- {
- kbinputs.push_back( KInput( named_lights[i].code ) ); // press
- kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
-
- m_current_state_out[i] ^= 1;
- }
- }
-
- if (kbinputs.size())
- return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
- else
- return true;
-}
-
-std::string Keyboard::GetName() const
-{
- return "Keyboard";
-}
-
-int Keyboard::GetId() const
-{
- return m_index;
-}
-
-std::string Keyboard::GetSource() const
-{
- return DINPUT_SOURCE_NAME;
-}
-
-ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
-{
- return (((Input*)input)->GetState(m_state_in));
-}
-
-void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
-{
- ((Output*)output)->SetState(state, m_state_out);
-}
-
-// names
-std::string Keyboard::Key::GetName() const
-{
- return named_keys[m_index].name;
-}
-
-std::string Keyboard::Light::GetName() const
-{
- return named_lights[ m_index ].name;
-}
-
-// get/set state
-ControlState Keyboard::Key::GetState(const BYTE keys[]) const
-{
- return (keys[named_keys[m_index].code] != 0);
-}
-
-void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
-{
- state_out[m_index] = state * 255;
-}
-
-}
-}
-
-#endif