diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2010-07-03 08:04:10 +0000 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2010-07-03 08:04:10 +0000 |
| commit | 0bf3dfda036f1da0cb26e1f266ea500fbe74f872 (patch) | |
| tree | 309db5ac993b660eac11dfcc7332a08d47003474 /Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp | |
| parent | 0dc8833396ab26377b4cd1ba952371e74b94e739 (diff) | |
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp')
| -rw-r--r-- | Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp | 187 |
1 files changed, 0 insertions, 187 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp deleted file mode 100644 index 79ccde8028..0000000000 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp +++ /dev/null @@ -1,187 +0,0 @@ -#include "../ControllerInterface.h" - -#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD - -#include "DirectInputKeyboard.h" -#include "DirectInput.h" - -// TODO: maybe add a ClearInputState function to this device - -namespace ciface -{ -namespace DirectInput -{ - -struct -{ - const BYTE code; - const char* const name; -} named_keys[] = -{ -#include "NamedKeys.h" -}; - -struct -{ - const BYTE code; - const char* const name; -} named_lights[] = -{ - { VK_NUMLOCK, "NUM LOCK" }, - { VK_CAPITAL, "CAPS LOCK" }, - { VK_SCROLL, "SCROLL LOCK" } -}; - -void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices) -{ - LPDIRECTINPUTDEVICE8 kb_device; - - unsigned int kb_count = 0; - - std::list<DIDEVICEINSTANCE> keyboards; - idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY); - - // add other keyboard devices - std::list<DIDEVICEINSTANCE>::iterator - i = keyboards.begin(), - e = keyboards.end(); - for (; i!=e; ++i) - { - if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL))) - { - if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard))) - if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) - { - devices.push_back(new Keyboard(kb_device, kb_count++)); - return; - } - } - kb_device->Release(); - } -} - -Keyboard::~Keyboard() -{ - // kb - m_kb_device->Unacquire(); - m_kb_device->Release(); - -} - -Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index) - : m_kb_device(kb_device) - , m_index(index) -{ - m_kb_device->Acquire(); - - ZeroMemory(&m_state_in, sizeof(m_state_in)); - ZeroMemory(m_state_out, sizeof(m_state_out)); - ZeroMemory(&m_current_state_out, sizeof(m_current_state_out)); - - // KEYBOARD - // add keys - for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i) - AddInput(new Key(i)); - // add lights - for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i) - AddOutput(new Light(i)); -} - -bool Keyboard::UpdateInput() -{ - HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in); - - if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) - m_kb_device->Acquire(); - - return SUCCEEDED(hr); -} - -bool Keyboard::UpdateOutput() -{ - class KInput : public INPUT - { - public: - KInput( const unsigned char key, const bool up = false ) - { - memset( this, 0, sizeof(*this) ); - type = INPUT_KEYBOARD; - ki.wVk = key; - if (up) ki.dwFlags = KEYEVENTF_KEYUP; - } - }; - - std::vector< KInput > kbinputs; - for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i ) - { - bool want_on = false; - if ( m_state_out[i] ) - want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5 - - // lights are set to their original state when output is zero - if ( want_on ^ m_current_state_out[i] ) - { - kbinputs.push_back( KInput( named_lights[i].code ) ); // press - kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release - - m_current_state_out[i] ^= 1; - } - } - - if (kbinputs.size()) - return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) ); - else - return true; -} - -std::string Keyboard::GetName() const -{ - return "Keyboard"; -} - -int Keyboard::GetId() const -{ - return m_index; -} - -std::string Keyboard::GetSource() const -{ - return DINPUT_SOURCE_NAME; -} - -ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const -{ - return (((Input*)input)->GetState(m_state_in)); -} - -void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state) -{ - ((Output*)output)->SetState(state, m_state_out); -} - -// names -std::string Keyboard::Key::GetName() const -{ - return named_keys[m_index].name; -} - -std::string Keyboard::Light::GetName() const -{ - return named_lights[ m_index ].name; -} - -// get/set state -ControlState Keyboard::Key::GetState(const BYTE keys[]) const -{ - return (keys[named_keys[m_index].code] != 0); -} - -void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out ) -{ - state_out[m_index] = state * 255; -} - -} -} - -#endif |
