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-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp374
1 files changed, 187 insertions, 187 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
index 6f39467deb..79ccde8028 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
@@ -1,187 +1,187 @@
-#include "../ControllerInterface.h"
-
-#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
-
-#include "DirectInputKeyboard.h"
-#include "DirectInput.h"
-
-// TODO: maybe add a ClearInputState function to this device
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_keys[] =
-{
-#include "NamedKeys.h"
-};
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_lights[] =
-{
- { VK_NUMLOCK, "NUM LOCK" },
- { VK_CAPITAL, "CAPS LOCK" },
- { VK_SCROLL, "SCROLL LOCK" }
-};
-
-void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
-{
- LPDIRECTINPUTDEVICE8 kb_device;
-
- unsigned int kb_count = 0;
-
- std::list<DIDEVICEINSTANCE> keyboards;
- idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
-
- // add other keyboard devices
- std::list<DIDEVICEINSTANCE>::iterator
- i = keyboards.begin(),
- e = keyboards.end();
- for (; i!=e; ++i)
- {
- if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
- {
- if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
- if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- devices.push_back(new Keyboard(kb_device, kb_count++));
- return;
- }
- }
- kb_device->Release();
- }
-}
-
-Keyboard::~Keyboard()
-{
- // kb
- m_kb_device->Unacquire();
- m_kb_device->Release();
-
-}
-
-Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
- : m_kb_device(kb_device)
- , m_index(index)
-{
- m_kb_device->Acquire();
-
- ZeroMemory(&m_state_in, sizeof(m_state_in));
- ZeroMemory(m_state_out, sizeof(m_state_out));
- ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
-
- // KEYBOARD
- // add keys
- for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
- AddInput(new Key(i));
- // add lights
- for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
- AddOutput(new Light(i));
-}
-
-bool Keyboard::UpdateInput()
-{
- HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
-
- if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
- m_kb_device->Acquire();
-
- return SUCCEEDED(hr);
-}
-
-bool Keyboard::UpdateOutput()
-{
- class KInput : public INPUT
- {
- public:
- KInput( const unsigned char key, const bool up = false )
- {
- memset( this, 0, sizeof(*this) );
- type = INPUT_KEYBOARD;
- ki.wVk = key;
- if (up) ki.dwFlags = KEYEVENTF_KEYUP;
- }
- };
-
- std::vector< KInput > kbinputs;
- for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
- {
- bool want_on = false;
- if ( m_state_out[i] )
- want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
-
- // lights are set to their original state when output is zero
- if ( want_on ^ m_current_state_out[i] )
- {
- kbinputs.push_back( KInput( named_lights[i].code ) ); // press
- kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
-
- m_current_state_out[i] ^= 1;
- }
- }
-
- if (kbinputs.size())
- return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
- else
- return true;
-}
-
-std::string Keyboard::GetName() const
-{
- return "Keyboard";
-}
-
-int Keyboard::GetId() const
-{
- return m_index;
-}
-
-std::string Keyboard::GetSource() const
-{
- return DINPUT_SOURCE_NAME;
-}
-
-ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
-{
- return (((Input*)input)->GetState(m_state_in));
-}
-
-void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
-{
- ((Output*)output)->SetState(state, m_state_out);
-}
-
-// names
-std::string Keyboard::Key::GetName() const
-{
- return named_keys[m_index].name;
-}
-
-std::string Keyboard::Light::GetName() const
-{
- return named_lights[ m_index ].name;
-}
-
-// get/set state
-ControlState Keyboard::Key::GetState(const BYTE keys[]) const
-{
- return (keys[named_keys[m_index].code] != 0);
-}
-
-void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
-{
- state_out[m_index] = state * 255;
-}
-
-}
-}
-
-#endif
+#include "../ControllerInterface.h"
+
+#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
+
+#include "DirectInputKeyboard.h"
+#include "DirectInput.h"
+
+// TODO: maybe add a ClearInputState function to this device
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+struct
+{
+ const BYTE code;
+ const char* const name;
+} named_keys[] =
+{
+#include "NamedKeys.h"
+};
+
+struct
+{
+ const BYTE code;
+ const char* const name;
+} named_lights[] =
+{
+ { VK_NUMLOCK, "NUM LOCK" },
+ { VK_CAPITAL, "CAPS LOCK" },
+ { VK_SCROLL, "SCROLL LOCK" }
+};
+
+void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
+{
+ LPDIRECTINPUTDEVICE8 kb_device;
+
+ unsigned int kb_count = 0;
+
+ std::list<DIDEVICEINSTANCE> keyboards;
+ idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
+
+ // add other keyboard devices
+ std::list<DIDEVICEINSTANCE>::iterator
+ i = keyboards.begin(),
+ e = keyboards.end();
+ for (; i!=e; ++i)
+ {
+ if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
+ {
+ if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
+ if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new Keyboard(kb_device, kb_count++));
+ return;
+ }
+ }
+ kb_device->Release();
+ }
+}
+
+Keyboard::~Keyboard()
+{
+ // kb
+ m_kb_device->Unacquire();
+ m_kb_device->Release();
+
+}
+
+Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
+ : m_kb_device(kb_device)
+ , m_index(index)
+{
+ m_kb_device->Acquire();
+
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ ZeroMemory(m_state_out, sizeof(m_state_out));
+ ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
+
+ // KEYBOARD
+ // add keys
+ for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
+ AddInput(new Key(i));
+ // add lights
+ for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
+ AddOutput(new Light(i));
+}
+
+bool Keyboard::UpdateInput()
+{
+ HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
+
+ if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
+ m_kb_device->Acquire();
+
+ return SUCCEEDED(hr);
+}
+
+bool Keyboard::UpdateOutput()
+{
+ class KInput : public INPUT
+ {
+ public:
+ KInput( const unsigned char key, const bool up = false )
+ {
+ memset( this, 0, sizeof(*this) );
+ type = INPUT_KEYBOARD;
+ ki.wVk = key;
+ if (up) ki.dwFlags = KEYEVENTF_KEYUP;
+ }
+ };
+
+ std::vector< KInput > kbinputs;
+ for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
+ {
+ bool want_on = false;
+ if ( m_state_out[i] )
+ want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
+
+ // lights are set to their original state when output is zero
+ if ( want_on ^ m_current_state_out[i] )
+ {
+ kbinputs.push_back( KInput( named_lights[i].code ) ); // press
+ kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
+
+ m_current_state_out[i] ^= 1;
+ }
+ }
+
+ if (kbinputs.size())
+ return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
+ else
+ return true;
+}
+
+std::string Keyboard::GetName() const
+{
+ return "Keyboard";
+}
+
+int Keyboard::GetId() const
+{
+ return m_index;
+}
+
+std::string Keyboard::GetSource() const
+{
+ return DINPUT_SOURCE_NAME;
+}
+
+ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
+{
+ return (((Input*)input)->GetState(m_state_in));
+}
+
+void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
+{
+ ((Output*)output)->SetState(state, m_state_out);
+}
+
+// names
+std::string Keyboard::Key::GetName() const
+{
+ return named_keys[m_index].name;
+}
+
+std::string Keyboard::Light::GetName() const
+{
+ return named_lights[ m_index ].name;
+}
+
+// get/set state
+ControlState Keyboard::Key::GetState(const BYTE keys[]) const
+{
+ return (keys[named_keys[m_index].code] != 0);
+}
+
+void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
+{
+ state_out[m_index] = state * 255;
+}
+
+}
+}
+
+#endif