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path: root/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 97db9f912a..53a74c758f 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -190,12 +190,10 @@ void GeometryShaderCache::Shutdown()
bool GeometryShaderCache::SetShader(u32 primitive_type)
{
- GeometryShaderUid uid;
- GetGeometryShaderUid(uid, primitive_type, API_D3D);
+ GeometryShaderUid uid = GetGeometryShaderUid(primitive_type, API_D3D);
if (g_ActiveConfig.bEnableShaderDebugging)
{
- ShaderCode code;
- GenerateGeometryShaderCode(code, primitive_type, API_D3D);
+ ShaderCode code = GenerateGeometryShaderCode(primitive_type, API_D3D);
geometry_uid_checker.AddToIndexAndCheck(code, uid, "Geometry", "g");
}
@@ -231,8 +229,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
}
// Need to compile a new shader
- ShaderCode code;
- GenerateGeometryShaderCode(code, primitive_type, API_D3D);
+ ShaderCode code = GenerateGeometryShaderCode(primitive_type, API_D3D);
D3DBlob* pbytecode;
if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))