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authordegasus <wickmarkus@web.de>2014-01-24 15:16:52 +0100
committerdegasus <wickmarkus@web.de>2014-01-31 07:19:34 +0100
commitb38ef39ab7b88eb7e4fa253deec64cecb72508aa (patch)
tree33021b490fcaf4732eadb4b74101357e816f0f08 /Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
parent210f4f3e559696afea64244c29994aed9685d483 (diff)
PortableVertexFormat: use AttributeFormat for normal attribute format
Diffstat (limited to 'Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
index 244df9bb5b..70dfe23df0 100644
--- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
@@ -74,12 +74,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
for (int i = 0; i < 3; i++)
{
- if (_vtx_decl.normal_offset[i] > 0)
+ format = &_vtx_decl.normals[i];
+ if (format->enable)
{
m_elems[m_num_elems].SemanticName = "NORMAL";
m_elems[m_num_elems].SemanticIndex = i;
- m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i];
- m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size, false);
+ m_elems[m_num_elems].AlignedByteOffset = format->offset;
+ m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems;
}