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authoriwubcode <iwubcode@users.noreply.github.com>2017-09-29 00:31:08 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2017-11-17 22:11:32 -0600
commit4964fc87ae15600252cea8a07df5799e91c11875 (patch)
treedfd067d59541079078dae594dcd2476db854a168 /Source/Core/VideoBackends/D3D/Render.cpp
parenta129a53e56cdff93e2fd092fd56f3e0726408a60 (diff)
Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 82e5772b15..3f5fce3d10 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -608,7 +608,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
}
// This function has the final picture. We adjust the aspect ratio here.
-void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
+void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
{
ResetAPIState();
@@ -624,9 +624,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
// activate linear filtering for the buffer copies
D3D::SetLinearCopySampler();
auto* xfb_texture = static_cast<DXTexture*>(texture);
- TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
- BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(),
+ BlitScreen(xfb_region, targetRc, xfb_texture->GetRawTexIdentifier(),
xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma);
// Reset viewport for drawing text