diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2017-09-29 00:31:08 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2017-11-17 22:11:32 -0600 |
| commit | 4964fc87ae15600252cea8a07df5799e91c11875 (patch) | |
| tree | dfd067d59541079078dae594dcd2476db854a168 /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | a129a53e56cdff93e2fd092fd56f3e0726408a60 (diff) | |
Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 82e5772b15..3f5fce3d10 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -608,7 +608,7 @@ void Renderer::SetBlendingState(const BlendingState& state) } // This function has the final picture. We adjust the aspect ratio here. -void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) +void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma) { ResetAPIState(); @@ -624,9 +624,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti // activate linear filtering for the buffer copies D3D::SetLinearCopySampler(); auto* xfb_texture = static_cast<DXTexture*>(texture); - TargetRectangle source_rc = xfb_texture->GetConfig().GetRect(); - BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(), + BlitScreen(xfb_region, targetRc, xfb_texture->GetRawTexIdentifier(), xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma); // Reset viewport for drawing text |
