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path: root/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index aa91a92478..52baa54523 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -176,10 +176,10 @@ void ProgramShaderCache::UploadConstants()
}
}
-SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
+SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_type)
{
SHADERUID uid;
- GetShaderId(&uid, dstAlphaMode, components, primitive_type);
+ GetShaderId(&uid, dstAlphaMode, primitive_type);
// Check if the shader is already set
if (last_entry)
@@ -214,8 +214,8 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components
ShaderCode vcode;
ShaderCode pcode;
ShaderCode gcode;
- GenerateVertexShaderCode(vcode, components, API_OPENGL);
- GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
+ GenerateVertexShaderCode(vcode, API_OPENGL);
+ GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL);
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough())
GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
@@ -396,20 +396,20 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
return result;
}
-void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
+void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type)
{
- GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components);
- GetVertexShaderUid(uid->vuid, components, API_OPENGL);
+ GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL);
+ GetVertexShaderUid(uid->vuid, API_OPENGL);
GetGeometryShaderUid(uid->guid, primitive_type, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)
{
ShaderCode pcode;
- GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
+ GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL);
pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p");
ShaderCode vcode;
- GenerateVertexShaderCode(vcode, components, API_OPENGL);
+ GenerateVertexShaderCode(vcode, API_OPENGL);
vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");
ShaderCode gcode;