diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 31138c734f..22a917c8c5 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -133,23 +133,24 @@ void SHADER::SetProgramBindings(bool is_compute) glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1"); } // Need to set some attribute locations - glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos"); + glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Position), "rawpos"); - glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx"); + glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::PositionMatrix), "posmtx"); - glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "rawcolor0"); - glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "rawcolor1"); + glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Color0), "rawcolor0"); + glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Color1), "rawcolor1"); - glBindAttribLocation(glprogid, SHADER_NORMAL_ATTRIB, "rawnormal"); - glBindAttribLocation(glprogid, SHADER_TANGENT_ATTRIB, "rawtangent"); - glBindAttribLocation(glprogid, SHADER_BINORMAL_ATTRIB, "rawbinormal"); + glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Normal), "rawnormal"); + glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Tangent), "rawtangent"); + glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::Binormal), "rawbinormal"); } for (int i = 0; i < 8; i++) { // Per documentation: OpenGL copies the name string when glBindAttribLocation is called, so an // application may free its copy of the name string immediately after the function returns. - glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB + i, fmt::format("rawtex{}", i).c_str()); + glBindAttribLocation(glprogid, static_cast<GLuint>(ShaderAttrib::TexCoord0 + i), + fmt::format("rawtex{}", i).c_str()); } } |
