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Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
index 6384991ceb..cc9f348743 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
@@ -35,7 +35,7 @@ static GLuint s_texConvFrameBuffer[2] = {0,0};
static GLuint s_srcTexture = 0; // for decoding from RAM
static GLuint s_dstTexture = 0; // for encoding to RAM
-const int renderBufferWidth = 1024;
+const int renderBufferWidth = EFB_WIDTH * 4;
const int renderBufferHeight = 1024;
static SHADER s_rgbToYuyvProgram;
@@ -320,14 +320,16 @@ int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
source.left, source.top,
expandedWidth, bScaleByHalf ? 2 : 1);
- int cacheBytes = 32;
+ unsigned int numBlocksX = expandedWidth / TexDecoder_GetBlockWidthInTexels(format);
+ unsigned int numBlocksY = expandedHeight / TexDecoder_GetBlockHeightInTexels(format);
+ unsigned int cacheLinesPerRow;
if ((format & 0x0f) == 6)
- cacheBytes = 64;
+ cacheLinesPerRow = numBlocksX * 2;
+ else
+ cacheLinesPerRow = numBlocksX;
- int readStride = (expandedWidth * cacheBytes) /
- TexDecoder_GetBlockWidthInTexels(format);
EncodeToRamUsingShader(source_texture,
- dest_ptr, expandedWidth / samples, expandedHeight, readStride,
+ dest_ptr, cacheLinesPerRow * 8, numBlocksY, cacheLinesPerRow * 32,
bScaleByHalf > 0 && !bFromZBuffer);
return size_in_bytes; // TODO: D3D11 is calculating this value differently!