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path: root/Source/Core/VideoBackends/OGL/TextureConverter.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureConverter.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureConverter.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
index d1d4ae5477..3288aedfb0 100644
--- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp
@@ -270,7 +270,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
}
void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source)
{
g_renderer->ResetAPIState();
@@ -281,12 +281,11 @@ void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 byte
glUniform4i(s_encodingUniforms[format], source.left, source.top, native_width,
bScaleByHalf ? 2 : 1);
- const GLuint read_texture = (srcFormat == PEControl::Z24) ?
- FramebufferManager::ResolveAndGetDepthTarget(source) :
- FramebufferManager::ResolveAndGetRenderTarget(source);
+ const GLuint read_texture = is_depth_copy ? FramebufferManager::ResolveAndGetDepthTarget(source) :
+ FramebufferManager::ResolveAndGetRenderTarget(source);
EncodeToRamUsingShader(read_texture, dest_ptr, bytes_per_row, num_blocks_y, memory_stride,
- bScaleByHalf > 0 && srcFormat != PEControl::Z24);
+ bScaleByHalf > 0 && !is_depth_copy);
FramebufferManager::SetFramebuffer(0);
g_renderer->RestoreAPIState();