diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLConfig.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLMain.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLConfig.cpp b/Source/Core/VideoBackends/OGL/OGLConfig.cpp index 1da407e664..b24481f790 100644 --- a/Source/Core/VideoBackends/OGL/OGLConfig.cpp +++ b/Source/Core/VideoBackends/OGL/OGLConfig.cpp @@ -274,7 +274,7 @@ bool PopulateConfig(GLContext* m_main_gl_context) if (!GLExtensions::Supports("GL_ARB_sampler_objects")) { - // Our sampler cache uses this extension. It could easyly be workaround and it's by far the + // Our sampler cache uses this extension. It could easily be workaround and it's by far the // highest requirement, but it seems that no driver lacks support for it. PanicAlertFmtT("GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?"); diff --git a/Source/Core/VideoBackends/OGL/OGLMain.cpp b/Source/Core/VideoBackends/OGL/OGLMain.cpp index e47eaaf940..e53999112b 100644 --- a/Source/Core/VideoBackends/OGL/OGLMain.cpp +++ b/Source/Core/VideoBackends/OGL/OGLMain.cpp @@ -133,7 +133,7 @@ bool VideoBackend::FillBackendInfo(GLContext* context) g_backend_info.bSupportsPipelineCacheData = false; g_backend_info.bSupportsLodBiasInSampler = true; g_backend_info.bSupportsPartialMultisampleResolve = true; - // Unneccessary since OGL doesn't use pipelines + // Unnecessary since OGL doesn't use pipelines g_backend_info.bSupportsDynamicVertexLoader = false; // TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics diff --git a/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp b/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp index 1a14833f28..a0e18d7287 100644 --- a/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp +++ b/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp @@ -42,7 +42,7 @@ StreamBuffer::~StreamBuffer() * The next three functions are to create/delete/use the OpenGL synchronization. * ARB_sync (OpenGL 3.2) is used and required. * - * To reduce overhead, the complete buffer is splitted up into SYNC_POINTS chunks. + * To reduce overhead, the complete buffer is split up into SYNC_POINTS chunks. * For each of this chunks, there is a fence which checks if this chunk is still in use. * * As our API allows to alloc more memory then it has to use, we have to catch how much is already |
