summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoBackends/OGL')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLConfig.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/OGLMain.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLConfig.cpp b/Source/Core/VideoBackends/OGL/OGLConfig.cpp
index 1da407e664..b24481f790 100644
--- a/Source/Core/VideoBackends/OGL/OGLConfig.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLConfig.cpp
@@ -274,7 +274,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
if (!GLExtensions::Supports("GL_ARB_sampler_objects"))
{
- // Our sampler cache uses this extension. It could easyly be workaround and it's by far the
+ // Our sampler cache uses this extension. It could easily be workaround and it's by far the
// highest requirement, but it seems that no driver lacks support for it.
PanicAlertFmtT("GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?");
diff --git a/Source/Core/VideoBackends/OGL/OGLMain.cpp b/Source/Core/VideoBackends/OGL/OGLMain.cpp
index e47eaaf940..e53999112b 100644
--- a/Source/Core/VideoBackends/OGL/OGLMain.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLMain.cpp
@@ -133,7 +133,7 @@ bool VideoBackend::FillBackendInfo(GLContext* context)
g_backend_info.bSupportsPipelineCacheData = false;
g_backend_info.bSupportsLodBiasInSampler = true;
g_backend_info.bSupportsPartialMultisampleResolve = true;
- // Unneccessary since OGL doesn't use pipelines
+ // Unnecessary since OGL doesn't use pipelines
g_backend_info.bSupportsDynamicVertexLoader = false;
// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
diff --git a/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp b/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp
index 1a14833f28..a0e18d7287 100644
--- a/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp
@@ -42,7 +42,7 @@ StreamBuffer::~StreamBuffer()
* The next three functions are to create/delete/use the OpenGL synchronization.
* ARB_sync (OpenGL 3.2) is used and required.
*
- * To reduce overhead, the complete buffer is splitted up into SYNC_POINTS chunks.
+ * To reduce overhead, the complete buffer is split up into SYNC_POINTS chunks.
* For each of this chunks, there is a fence which checks if this chunk is still in use.
*
* As our API allows to alloc more memory then it has to use, we have to catch how much is already