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Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/TransformUnit.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp index 3283bdaf51..38734fa17c 100644 --- a/Source/Core/VideoBackends/Software/TransformUnit.cpp +++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp @@ -180,7 +180,9 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo } } - // TODO write comment + // When q is 0, the GameCube appears to have a special case + // This can be seen in devkitPro's neheGX Lesson08 example for Wii + // Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling) if (dst->z == 0.0f) { dst->x = MathUtil::Clamp(dst->x / 2.0f, -1.0f, 1.0f); |
