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| author | Preston Smith <preston.s1993@gmail.com> | 2016-08-31 02:44:36 -0500 |
|---|---|---|
| committer | Preston Smith <preston.s1993@gmail.com> | 2016-08-31 06:40:50 -0500 |
| commit | 94cbe0c12ade07c5ae2a1eaf980ecea1829d0bf5 (patch) | |
| tree | c1391aceec02c1367e3c6121118c770c84fc8aac /Source/Core/VideoBackends/Software/TransformUnit.cpp | |
| parent | e6ccd0729f80a54b29069de5b72ee558e04fb964 (diff) | |
Comments
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/TransformUnit.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp index 3283bdaf51..38734fa17c 100644 --- a/Source/Core/VideoBackends/Software/TransformUnit.cpp +++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp @@ -180,7 +180,9 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo } } - // TODO write comment + // When q is 0, the GameCube appears to have a special case + // This can be seen in devkitPro's neheGX Lesson08 example for Wii + // Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling) if (dst->z == 0.0f) { dst->x = MathUtil::Clamp(dst->x / 2.0f, -1.0f, 1.0f); |
