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Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Renderer.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp91
1 files changed, 14 insertions, 77 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index 4495cfa28a..71497633e1 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -76,35 +76,12 @@ bool Renderer::Initialize()
BindEFBToStateTracker();
- if (!CreateSemaphores())
- {
- PanicAlert("Failed to create semaphores.");
- return false;
- }
-
if (!CompileShaders())
{
PanicAlert("Failed to compile shaders.");
return false;
}
- // Swap chain render pass.
- if (m_swap_chain)
- {
- m_swap_chain_render_pass =
- g_object_cache->GetRenderPass(m_swap_chain->GetSurfaceFormat().format, VK_FORMAT_UNDEFINED,
- 1, VK_ATTACHMENT_LOAD_OP_LOAD);
- m_swap_chain_clear_render_pass =
- g_object_cache->GetRenderPass(m_swap_chain->GetSurfaceFormat().format, VK_FORMAT_UNDEFINED,
- 1, VK_ATTACHMENT_LOAD_OP_CLEAR);
- if (m_swap_chain_render_pass == VK_NULL_HANDLE ||
- m_swap_chain_clear_render_pass == VK_NULL_HANDLE)
- {
- PanicAlert("Failed to create swap chain render passes.");
- return false;
- }
- }
-
m_bounding_box = std::make_unique<BoundingBox>();
if (!m_bounding_box->Initialize())
{
@@ -142,45 +119,6 @@ void Renderer::Shutdown()
::Renderer::Shutdown();
DestroyShaders();
- DestroySemaphores();
-}
-
-bool Renderer::CreateSemaphores()
-{
- // Create two semaphores, one that is triggered when the swapchain buffer is ready, another after
- // submit and before present
- VkSemaphoreCreateInfo semaphore_info = {
- VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, // VkStructureType sType
- nullptr, // const void* pNext
- 0 // VkSemaphoreCreateFlags flags
- };
-
- VkResult res;
- if ((res = vkCreateSemaphore(g_vulkan_context->GetDevice(), &semaphore_info, nullptr,
- &m_image_available_semaphore)) != VK_SUCCESS ||
- (res = vkCreateSemaphore(g_vulkan_context->GetDevice(), &semaphore_info, nullptr,
- &m_rendering_finished_semaphore)) != VK_SUCCESS)
- {
- LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
- return false;
- }
-
- return true;
-}
-
-void Renderer::DestroySemaphores()
-{
- if (m_image_available_semaphore)
- {
- vkDestroySemaphore(g_vulkan_context->GetDevice(), m_image_available_semaphore, nullptr);
- m_image_available_semaphore = VK_NULL_HANDLE;
- }
-
- if (m_rendering_finished_semaphore)
- {
- vkDestroySemaphore(g_vulkan_context->GetDevice(), m_rendering_finished_semaphore, nullptr);
- m_rendering_finished_semaphore = VK_NULL_HANDLE;
- }
}
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
@@ -553,7 +491,7 @@ void Renderer::BindBackbuffer(const ClearColor& clear_color)
if (!g_command_buffer_mgr->CheckLastPresentFail())
{
// Grab the next image from the swap chain in preparation for drawing the window.
- res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
+ res = m_swap_chain->AcquireNextImage();
}
else
{
@@ -573,7 +511,7 @@ void Renderer::BindBackbuffer(const ClearColor& clear_color)
m_swap_chain->ResizeSwapChain();
BeginFrame();
g_command_buffer_mgr->PrepareToSubmitCommandBuffer();
- res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
+ res = m_swap_chain->AcquireNextImage();
}
if (res != VK_SUCCESS)
PanicAlert("Failed to grab image from swap chain");
@@ -591,8 +529,8 @@ void Renderer::BindBackbuffer(const ClearColor& clear_color)
// Draw to the backbuffer.
VkRect2D region = {{0, 0}, {backbuffer->GetWidth(), backbuffer->GetHeight()}};
- StateTracker::GetInstance()->SetRenderPass(m_swap_chain_render_pass,
- m_swap_chain_clear_render_pass);
+ StateTracker::GetInstance()->SetRenderPass(m_swap_chain->GetLoadRenderPass(),
+ m_swap_chain->GetClearRenderPass());
StateTracker::GetInstance()->SetFramebuffer(m_swap_chain->GetCurrentFramebuffer(), region);
// Begin render pass for rendering to the swap chain.
@@ -608,18 +546,17 @@ void Renderer::PresentBackbuffer()
// Transition the backbuffer to PRESENT_SRC to ensure all commands drawing
// to it have finished before present.
- Texture2D* backbuffer = m_swap_chain->GetCurrentTexture();
- backbuffer->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
+ m_swap_chain->GetCurrentTexture()->TransitionToLayout(
+ g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
// Submit the current command buffer, signaling rendering finished semaphore when it's done
// Because this final command buffer is rendering to the swap chain, we need to wait for
// the available semaphore to be signaled before executing the buffer. This final submission
// can happen off-thread in the background while we're preparing the next frame.
- g_command_buffer_mgr->SubmitCommandBuffer(
- true, m_image_available_semaphore, m_rendering_finished_semaphore,
- m_swap_chain->GetSwapChain(), m_swap_chain->GetCurrentImageIndex());
-
+ g_command_buffer_mgr->SubmitCommandBuffer(true, m_swap_chain->GetImageAvailableSemaphore(),
+ m_swap_chain->GetRenderingFinishedSemaphore(),
+ m_swap_chain->GetSwapChain(),
+ m_swap_chain->GetCurrentImageIndex());
BeginFrame();
}
@@ -637,22 +574,22 @@ void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectan
post_processor->BlitFromTexture(left_rect, rc,
static_cast<const VKTexture*>(texture)->GetRawTexIdentifier(),
- 0, m_swap_chain_render_pass);
+ 0, m_swap_chain->GetLoadRenderPass());
post_processor->BlitFromTexture(right_rect, rc,
static_cast<const VKTexture*>(texture)->GetRawTexIdentifier(),
- 1, m_swap_chain_render_pass);
+ 1, m_swap_chain->GetLoadRenderPass());
}
else if (g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer)
{
post_processor->BlitFromTexture(target_rc, rc,
static_cast<const VKTexture*>(texture)->GetRawTexIdentifier(),
- -1, m_swap_chain_render_pass);
+ -1, m_swap_chain->GetLoadRenderPass());
}
else
{
post_processor->BlitFromTexture(target_rc, rc,
static_cast<const VKTexture*>(texture)->GetRawTexIdentifier(),
- 0, m_swap_chain_render_pass);
+ 0, m_swap_chain->GetLoadRenderPass());
}
// The post-processor uses the old-style Vulkan draws, which mess with the tracked state.