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-rw-r--r--Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
index c4d99baf82..8c20fa4f42 100644
--- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
+++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
@@ -25,9 +25,6 @@ public:
LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) override;
LoadInfo LoadMesh(const AssetID& asset_id, MeshData* data) override;
- // Gets the latest time from amongst all the files in the asset map
- TimeType GetLastAssetWriteTime(const AssetID& asset_id) const override;
-
// Assigns the asset id to a map of files, how this map is read is dependent on the data
// For instance, a raw texture would expect the map to have a single entry and load that
// file as the asset. But a model file data might have its data spread across multiple files