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-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index 9bc9b4d3dd..0b468d1cf8 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -153,8 +153,7 @@ void OnPixelFormatChange()
* Since we are always using an RGBA8 buffer though, this causes issues in some games.
* Thus, we reinterpret the old EFB data with the new format here.
*/
- if (!g_ActiveConfig.bEFBEmulateFormatChanges ||
- !g_ActiveConfig.backend_info.bSupportsFormatReinterpretation)
+ if (!g_ActiveConfig.bEFBEmulateFormatChanges)
return;
auto old_format = Renderer::GetPrevPixelFormat();