diff options
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferShaderGen.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.cpp b/Source/Core/VideoCommon/FramebufferShaderGen.cpp index 49684bb518..84e9e4b843 100644 --- a/Source/Core/VideoCommon/FramebufferShaderGen.cpp +++ b/Source/Core/VideoCommon/FramebufferShaderGen.cpp @@ -98,16 +98,16 @@ void EmitVertexMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_col { for (u32 i = 0; i < num_tex_inputs; i++) { - const auto attribute = SHADER_TEXTURE0_ATTRIB + i; - code.Write("ATTRIBUTE_LOCATION({}) in float3 rawtex{};\n", attribute, i); + const auto attribute = ShaderAttrib::TexCoord0 + i; + code.Write("ATTRIBUTE_LOCATION({:s}) in float3 rawtex{};\n", attribute, i); } for (u32 i = 0; i < num_color_inputs; i++) { - const auto attribute = SHADER_COLOR0_ATTRIB + i; - code.Write("ATTRIBUTE_LOCATION({}) in float4 rawcolor{};\n", attribute, i); + const auto attribute = ShaderAttrib::Color0 + i; + code.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawcolor{};\n", attribute, i); } if (position_input) - code.Write("ATTRIBUTE_LOCATION({}) in float4 rawpos;\n", SHADER_POSITION_ATTRIB); + code.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawpos;\n", ShaderAttrib::Position); if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) { |
