diff options
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 1da342d68a..991189a27f 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -73,12 +73,12 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy GenerateVSOutputStructForGS(code, ApiType); out.Write(code.GetBuffer()); - out.Write("in VS_OUTPUT vertices[];\n"); - out.Write("out VS_OUTPUT frag;\n"); + out.Write("centroid in VS_OUTPUT v[];\n"); + out.Write("centroid out VS_OUTPUT o;\n"); out.Write("void main()\n{\n"); out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); - out.Write("\t\tfrag = vertices[i];\n"); + out.Write("\t\to = v[i];\n"); out.Write("\t\tgl_Position = gl_in[i].gl_Position;\n"); out.Write("\t\tgl_Layer = gl_InvocationID;\n"); out.Write("\t\tEmitVertex();\n"); |
