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authorJules Blok <jules.blok@gmail.com>2014-10-25 02:05:49 +0200
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:23:41 +0100
commit2d8ec62bebb485c584887e24bd957ad4b08a4281 (patch)
treeb90c1667c8ecdb45c84b381a14f948dde967f3a0 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parentb005f61a2e8e34e9de10183d1fe6f873f7dd9133 (diff)
Pass VS_OUTPUT structs between shaders.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 1da342d68a..991189a27f 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -73,12 +73,12 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
GenerateVSOutputStructForGS(code, ApiType);
out.Write(code.GetBuffer());
- out.Write("in VS_OUTPUT vertices[];\n");
- out.Write("out VS_OUTPUT frag;\n");
+ out.Write("centroid in VS_OUTPUT v[];\n");
+ out.Write("centroid out VS_OUTPUT o;\n");
out.Write("void main()\n{\n");
out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
- out.Write("\t\tfrag = vertices[i];\n");
+ out.Write("\t\to = v[i];\n");
out.Write("\t\tgl_Position = gl_in[i].gl_Position;\n");
out.Write("\t\tgl_Layer = gl_InvocationID;\n");
out.Write("\t\tEmitVertex();\n");